Force Feedback Device

ABSTRACT

A method and apparatus for providing force sensations in virtual environments includes a human/computer interface device and method used in conjunction with a host computer and which can provide feel sensations to a user of the device. A user manipulatable object physically contacted by a user, such as a joystick, stylus, pool cue, or other object, is movable in multiple degrees of freedom using a gimbal mechanism. A local microprocessor, separate from the host computer, enables communication with the host computer and receives commands from the host, decodes the commands, outputs actuator signals in accordance with commands, receives sensor signals, and reports data to the host in response to commands. Actuators generate feel sensations by providing a force on the user object in response to actuator signals from the local microprocessor, and sensors detect the motion of the user object and reports sensor signals to the local microprocessor. Memory is included locally to the local microprocessor for storing program instructions and routines enabling feel sensations and host-microprocessor communication. The feel sensation generated on the user is, in one embodiment, a damping sensation simulating a feel of motion through a fluid. In another embodiment, the feel sensation is a wall sensation simulating the feel of impacting a surface or obstruction.

CROSS REFERENCE TO RELATED APPLICATIONS

[0001] This application is a continuation-in-part of co-pending parent patent application Ser. No. 08/374,288, filed Jan. 18, 1995 on behalf of Louis Rosenberg, entitled, “Method and Apparatus for Providing High Bandwidth, Low Noise Mechanical I/O for Computer Systems”; Ser. No. 08/400,233, filed Mar. 3, 1995 on behalf of Louis Rosenberg, entitled, “Method and Apparatus for Providing Passive Force Feedback to Human-computer Interface Systems”; and Ser. No. 08/583,032, filed Feb. 16, 1996, on behalf of Louis Rosenberg and Bernard Jackson, entitled, “Method and Apparatus for Providing a Cursor Control Interface with Force Feedback,” which is the national stage of International Application No. PCT/US94/07851 filed Jul. 12, 1994, which claims priority of patent application Ser. No. 07/092,974, filed Jul. 16, 1993, now abandoned; all of which are hereby incorporated by reference herein.

BACKGROUND OF THE INVENTION

[0002] The present invention relates generally to interface devices between humans and computers, and more particularly to computer input devices that provide force feedback to the user.

[0003] Computer systems can be used for a variety of applications, including simulations and games which are very popular with consumers. A computer system typically displays a visual environment to a user on a display screen or other visual output device. Users can interact with the displayed environment to perform functions on the computer, such as playing a game, experience a simulation or virtual reality environment, use a computer aided design system, operate a graphical user interface (GUI), perform file manipulation, or otherwise influence events or images depicted on the screen. Such user interaction can be implemented through the use of a human-computer interface device, such as a joystick, mouse, trackball, stylus, tablet, or the like, that is connected to the computer system controlling the displayed environment. Typically, the computer updates the environment in response to the user's manipulation of a user-manipulatable physical object such as a joystick handle or mouse, and provides visual feedback to the user utilizing the display screen and, typically, audio speakers. The computer senses the user's manipulation of the object through sensors provided on the interface device.

[0004] One common use for computer and virtual reality systems is for simulations and games. For example, a user can operate a simulated fighter aircraft or spacecraft by manipulating controls such as a joystick and other buttons and view the results of controlling the aircraft on display device portraying a virtual reality simulation or game of the aircraft in flight. In other applications, a user can manipulate objects and tools in the real world, such as a stylus, and view the results of the manipulation in a virtual reality world with a “virtual stylus” viewed on a screen, in 3-D goggles, etc. In yet other applications, activities such as medical procedures, vehicle training, etc., virtual reality computer systems and simulations are used for training purposes to allow a user to learn from and experience a realistic “virtual” environment.

[0005] In addition to sensing and tracking a user's manual activity and feeding such information to the controlling computer to provide a 3D visual representation to the user, a human interface mechanism should also provide tactile or haptic feedback to the user, more generally known as “force feedback.” The need for the user to obtain realistic force information and experience force sensation is extensive in many kinds of simulation and greatly enhances an experience of a virtual environment or game. For example, in a simulated environment, the impact of a user controlled object against a “virtual wall” should feel as if a hard object were impacted. Similarly, in 3-D virtual world simulations where the user can manipulate objects, force feedback is necessary to realistically simulate physical objects; for example, if a user touches a pen to a table, the user should feel the impact of the pen on the table. For simulations or games involving controlled vehicles, force feedback for controls such as a joystick can be desirable to realistically simulate experienced conditions, such as high acceleration in an aircraft, or the viscous, mushy feel of steering a car in mud. An effective human interface not only acts as an input device for tracking motion, but also as an output device for producing realistic force or “feel” sensations.

[0006] Force feedback interface devices can provide physical sensations to the user manipulating a user manipulable object of the interface device through the use of computer-controlled actuators, such as motors, provided in the interface device. In most of the prior art force feedback interface devices, the host computer directly controls forces output by controlled actuators of the interface device, i.e., a host computer closes a control loop around the system to generate sensations and maintain stability through direct host control. This configuration has disadvantages in the inexpensive mass market, since the functions of reading sensor data and outputting force values to actuators can be a burden on the host computer's processor which detracts from the performance of the host in other host tasks and application execution. In addition, low bandwidth interfaces are often used, which reduces the ability of the host computer to control realistic forces requiring high frequency signals.

[0007] For example, in one type of force feedback interface described in U.S. Pat. No. 5,184,319, by J. Kramer, force and texture information is provided to a user. The interface consists of an glove or “exoskeleton” which is worn over the user's appendages, such as fingers, arms, or body. Forces can be applied to the user's appendages using tendon assemblies and actuators controlled by a computer system to simulate force and textual feedback. However, the system described by Kramer includes a host computer directly controlling the actuators of the device, and thus has the disadvantages mentioned above. In addition, the Kramer device is not easily applicable to simulated environments where an object is referenced in virtual space and force feedback is applied to the object. The forces applied to the user in Kramer are with reference to the body of the user; the absolute location of the user's appendages are not easily calculated. In addition, the exoskeleton devices of Kramer can be complex, cumbersome or even dangerous to the user if extensive devices are worn over the user's appendages.

[0008] Typical multi-degree-of-freedom apparatuses that include force feedback also include several other disadvantages. Since actuators which supply force feedback tend to be heavier and larger than sensors, they would provide inertial constraints if added to a device. There is also the problem of coupled actuators, where each actuator is coupled to a previous actuator in a chain such that a user who manipulates the object must carry the inertia of all of the subsequent actuators and links except for the first actuator in the chain. These types of interfaces also introduce tactile “noise” to the user through friction and compliance in signal transmission and limit the degree of sensitivity conveyed to the user through the actuators of the device.

[0009] In other situations, low-cost and portable mechanical interfaces having force feedback are desirable. Active actuators, such as motors, generate forces on an interface device and the user manipulating the interface device so that the interface device can move independently of the user. While active actuators often provide quite realistic force feedback, they can also be quite bulky and typically require large power supplies to operate. In addition, active actuators typically require high speed control signals to operate effectively and provide stability. In many situations, such high speed control signals and high power drive signals are not available or too costly, especially in the competitive, low-cost market of personal computers. Furthermore, active actuators can sometimes prove unsafe for a user when strong, unexpected forces are generated on a user of the interface who does not expect those forces.

SUMMARY OF THE INVENTION

[0010] The present invention provides a human/computer interface apparatus and method which can provide multiple degrees of freedom and highly realistic force feedback to a user of the apparatus. The preferred apparatus includes a local microprocessor used for enabling feel sensations including virtual walls and viscous damping in a virtual environment, thus permitting a low-cost force feedback interface device to be implemented.

[0011] More specifically, an interface device of the present invention is used in conjunction with a host computer for monitoring user manipulations and for enabling the simulation of feel sensations in response to the user manipulations, where the feel sensations are generated in accordance with application software running on the host computer. The device includes a user manipulatable object physically contacted by a user and movable in at least two degrees of freedom by the user and a gimbal mechanism coupled to and providing at least two degrees of freedom to the user object. The user object can be a joystick, stylus, pool cue, or other object. A local microprocessor, separate from the host computer system and operating simultaneously with the application software on the host, enables communication with the host computer and receives commands from the host, decodes the commands, outputs actuator signals in accordance with one or more of the commands, receives sensor signals, and reports data to the host in response to one or more of the commands. A communication interface is included for transmitting signals from the host computer to the local microprocessor and vice versa, and can be a serial communication bus such as RS232, or a wireless interface. Multiple actuators generate feel sensations by providing a force on the user object in at least two degrees of freedom in response to the actuator signals from the local microprocessor, and may include passive actuators such as brakes. At least one sensor detects the motion of the user object and reports sensor signals to the local microprocessor representative of motion of the user object. Finally, memory is included locally to the local microprocessor for storing program instructions, including routines for enabling communication between the local microprocessor and the host computer, for decoding host commands, for reporting data to the host, and for generating feel sensations utilizing the actuators in accordance with software running on the host computer. In one embodiment, a play mechanism such as a flexure is also included between actuator and user object. In some embodiments, the interface device includes a gimbal mechanism such as a 5-bar closed-loop linkage or a slotted bail. A transmission mechanism can be included to provide mechanical advantage, and may be a capstan cable drive system including a flexible member such as a cable.

[0012] The feel sensation generated on the user is, in one embodiment, a damping sensation simulating a feel of motion through a fluid. A damping constant is initialized by the local microprocessor indicating the degree of resistance experienced by the user. A current position of the user object is stored by the local microprocessor, a difference between current and previous position values of the user object is determined preferably by the local microprocessor, and a sign of the difference is used as an indication of a direction of motion of the user object in one or more of the degrees of freedom. A variable representing force output is determined as a function of the damping constant and the difference, a digital representation of the variable is sent by the local microprocessor to a digital to analog converter (DAC), and a resulting analog signal is output to at least one of the actuators.

[0013] In another embodiment, the feel sensation is a wall sensation simulating the feel of impacting a surface or obstruction. The wall sensation is generated at least in part preferably by the local microprocessor which tracks the position of the user object by reading said sensors. The host computer updates a display of the simulation in response to user manipulation of the user object and determines that a simulated obstruction has been encountered and that such an obstruction should restrict motion of the user object in one or more directions. The actuator generates a force to create a physical representation of said restriction of motion, thereby providing the user with a feel of hitting the simulated obstruction. The local microprocessor also detects motion of the user object away from the simulated obstruction and deactivates the actuators, thereby simulating the feel of moving out of contact with the obstruction. The simulation on the host computer may include a cursor, where a location of the cursor on a display is updated by the host computer in response to user manipulation of the user object, and where the wall sensation is generated in response to interaction between the cursor and the obstruction.

[0014] The interface of the present invention enables force sensations in a virtual environment, such as hard walls and viscous damping, advantageously using a low cost interface device. A local microprocessor receives commands from the host computer, decodes the commands, outputs actuator signals in accordance with the commands, receives sensor signals, and reports data to the host in response to the commands, thus relieving the host computer of substantial computational burden and allowing a slower interface between host and interface device to be used. Viscous damping is enabled using the local microprocessor to compute present and previous positions of the user manipulated object to determine an amount of viscous force. Virtual walls are likewise enabled by using the microprocessor to track positions of the user object to determine when wall forces are output. These improvements allow a computer system to accurately control a low-cost interface providing realistic force feedback.

[0015] These and other advantages of the present invention will become apparent to those skilled in the art upon a reading of the following specification of the invention and a study of the several figures of the drawing.

BRIEF DESCRIPTION OF THE DRAWINGS

[0016]FIG. 1 is a perspective view of a virtual reality system which interface a joystick with a computer system to enable feel sensations to a user of the joystick;

[0017]FIG. 2 is a schematic diagram of a mechanical apparatus for providing mechanical input and output to a computer system;

[0018]FIG. 3 is a perspective front view of a preferred embodiment of the mechanical apparatus of FIG. 2;

[0019]FIG. 4 is a perspective rear view of the embodiment of the mechanical apparatus of FIG. 3;

[0020]FIG. 5 is a perspective detailed view of a capstan drive mechanism used for two degrees of motion in the present invention;

[0021]FIG. 5a is a side elevational view of the capstan drive mechanism shown in FIG. 5;

[0022]FIG. 5b is a detailed side view of a pulley and cable of the capstan drive mechanism of FIG. 5;

[0023]FIG. 6 is a perspective view of a center capstan drive mechanism for a linear axis member of the mechanical apparatus shown in FIG. 3;

[0024]FIG. 6a is a cross sectional top view of a pulley and linear axis member used in the capstan drive mechanism of FIG. 6;

[0025]FIG. 6b is a cross sectional side view of the linear axis member and transducer shown in FIG. 6;

[0026]FIG. 7 is a perspective view of an embodiment of the apparatus of FIG. 2 having a stylus object for the user;

[0027]FIG. 8 is a perspective view of an embodiment of the apparatus of FIG. 2 having a joystick object for the user;

[0028]FIG. 9 is a block diagram of a computer and the interface between the computer and the mechanical apparatus of FIG. 2;

[0029] FIGS. 10-11 are schematic diagrams of a suitable circuits for a digital to analog controller and power amplification circuit for the interface of FIG. 9;

[0030]FIG. 12a is a schematic diagram of a transducer system in accordance with the present invention;

[0031]FIG. 12b is a schematic diagram of an alternate embodiment of the transducer system of FIG. 12a;

[0032]FIG. 13 is a schematic diagram of the transducer system of FIG. 12a which provides backlash between an actuator and an object;

[0033]FIG. 14a is a sectional side view of the actuator shaft and coupling of the transducer system of FIG. 13;

[0034]FIG. 14b is a sectional side view of the actuator shaft and coupling of FIG. 14a;

[0035]FIG. 15 is a detailed view of the keyed portions of the actuator shaft and coupling of FIG. 14a;

[0036]FIG. 16 is a schematic diagram of the system of FIG. 12a having a flexible coupling;

[0037]FIG. 17 is a schematic diagram of the transducer systems of FIGS. 12a and 12 b coupled to the mechanical apparatus of FIG. 2;

[0038]FIG. 18 is a perspective view of the transducer systems of FIGS. 12a and 12 b coupled to the mechanical apparatus of FIG. 8;

[0039]FIG. 19 is a perspective view of a slotted yoke mechanical apparatus used with the transducer system of FIG. 12a;

[0040]FIG. 20a is a block diagram showing an interface for a mechanical apparatus having the transducer system of FIG. 12a;

[0041]FIG. 20b is a block diagram showing an interface having preprocessing hardware;

[0042]FIG. 21 is a flow diagram illustrating a main command loop executed by the microprocessor of FIGS. 20a and 20 b;

[0043]FIGS. 22a and 22 b are subroutines for use with the main command loop of FIG. 21;

[0044]FIG. 23 is a flow diagram illustrating a method for controlling an actuator of the transducer system of FIG. 12a in the simulation of a fluid environment; and

[0045]FIG. 24 is a flow diagram illustrating a method for controlling an actuator of the transducer system of FIG. 12a when encountering an obstacle in a virtual environment.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS

[0046] In FIG. 1, a force feedback system 10 includes a human/computer interface apparatus 12, an electronic interface 14, and a host computer 16. The illustrated system 10 can used for a virtual reality simulation, video game, training procedure or simulation, use of a computer application program, or other application. In one preferred embodiment, a user manipulatable object 44 is grasped by a user and manipulated. Images are displayed on a display apparatus, such as screen 20, of the computer 16 in response to such manipulations.

[0047] The computer 16 is a preferably a personal computer or workstation, such as an IBM-PC compatible computer, Macintosh personal computer, or a SUN or Silicon Graphics workstation. Most commonly, the digital processing system is a personal computer which operates under the Windows™, Unix, MacOS, or similar operating system and may include a host microprocessor such as a Pentium, PowerPC, or other type of microprocessor.

[0048] The software running on the host computer 16 may be of a wide variety. Suitable software drivers which interface simulation software with computer input/output (I/O) devices are available from Immersion Human Interface Corporation of Santa Clara, Calif. For example, in medical simulations, commercially available software such as, for example, Teleos™ from High Techsplanations of Rockville, Md. can be used.

[0049] The interface apparatus 12 as illustrated in FIG. 1 is used to provide an interface to a video game or simulation running on host computer 16. For example, a user object 44 grasped by the user in operating the apparatus 12 may be a joystick handle 28 movable in one or more degrees of freedom, as described in greater detail subsequently. It will be appreciated that a great number of other types of user objects can be used with the method and apparatus of the present invention. In fact, the present invention can be used with any mechanical object where it is desirable to provide a human/computer interface with three to six degrees of freedom. Such objects may include joysticks, styluses, endoscopic or other similar surgical tools used in medical procedures, catheters, hypodermic needles, wires, fiber optic bundles, screw drivers, pool cues, etc. Some of these other objects are described in detail subsequently.

[0050] A mechanical apparatus 25 for interfacing mechanical input and output is shown in phantom lines. Apparatus 25 mechanically provides the degrees of freedom available to the user object 44 and allows sensors to sense movement in those degrees of freedom and actuators to provide forces in those degrees of freedom. Mechanical apparatus 25 is described in greater detail below.

[0051] The mechanical apparatus is adapted to provide data from which a computer or other computing device such as a microprocessor (see FIGS. 20a and 20 b) can ascertain the position and/or orientation of the user object as it moves in space. This information is then translated to an image on a computer display apparatus such as screen 20. The mechanical apparatus may be used, for example, by a user to change the position of a cursor on display screen 20 by changing the position and/or orientation of the user object 44, the computer 16 being programmed to change the position of the cursor in proportion to the change in position and/or orientation of the user object. In other words, the user object is moved through space by the user to designate to the computer how or where to move the cursor on the display apparatus. It is preferable that the mechanical apparatus provide the user object with enough degrees of freedom to enable the amount of flexibility needed to move the cursor as desired.

[0052] The electronic interface 14 is a component of the human/computer interface apparatus 12 and couples the apparatus 12 to the computer 16. More particularly, interface 14 is used in preferred embodiments to couple the various actuators and sensors contained in apparatus 12 (which actuators and sensors are described in detail below) to computer 16. A suitable interface 14 is described in detail with reference to FIG. 9.

[0053] The electronic interface 14 is coupled to mechanical apparatus 25 of the apparatus 12 by a cable 30 and is coupled to the computer 16 by a cable 32. In other embodiments, signal can be sent to and from interface 14 and computer 16 by wireless transmission and reception. In some embodiments of the present invention, interface 14 serves solely as an input device for the computer 16. In other embodiments of the present invention, interface 14 serves solely as an output device for the computer 16. In preferred embodiments of the present invention, the interface 14 serves as an input/output (I/O) device for the computer 16. Interface 14 may be included in host computer 16, in mechanical apparatus 12, or be provided in separate housing as shown in FIG. 1.

[0054] In FIG. 2, a schematic diagram of mechanical apparatus 25 for providing mechanical input and output in accordance with the present invention is shown. Apparatus 25 includes a gimbal mechanism 38 and a linear axis member 40. A user object 44 is preferably coupled to linear axis member 40.

[0055] Gimbal mechanism 38, in the described embodiment, provides support for apparatus 25 on a grounded surface 56 (schematically shown as part of member 46). Gimbal mechanism 38 is preferably a five-member linkage that includes a ground member 46, extension members 48 a and 48 b, and central members 50 a and 50 b. Ground member 46 is coupled to a base or surface which provides stability for apparatus 25. Ground member 46 is shown in FIG. 2 as two separate members coupled together through grounded surface 56. The members of gimbal mechanism 38 are rotatably coupled to one another through the use of bearings or pivots, wherein extension member 48 a is rotatably coupled to ground member 46 and can rotate about an axis A, central member 50 a is rotatably coupled to extension member 48 a and can rotate about a floating axis D, extension member 48 b is rotatably coupled to ground member 46 and can rotate about axis B, central member 50 b is rotatably coupled to extension member 48 b and can rotate about floating axis E, and central member 50 a is rotatably coupled to central member 50 b at a center point P at the intersection of axes D and E. The axes D and E are “floating” in the sense that they are not fixed in one position as are axes A and B. Axes A and B are substantially mutually perpendicular. As used herein, “substantially perpendicular” will mean that two objects or axis are exactly or almost perpendicular, i.e. at least within five degrees or ten degrees of perpendicular, or more preferably within less than one degree of perpendicular. Similarly, the term “substantially parallel” will mean that two objects or axis are exactly or almost parallel, i.e. are at least within five or ten degrees of parallel, and are preferably within less than one degree of parallel.

[0056] Gimbal mechanism 38 is formed as a five member closed chain. Each end of one member is coupled to the end of a another member. The five-member linkage is arranged such that extension member 48 a, central member 50 a, and central member 50 b can be rotated about axis A in a first degree of freedom. The linkage is also arranged such that members 48 b, 50 b, and 50 a can be rotated about axis B in a second degree of freedom. The angle θ increases or decreases with movement of object 44 into or out of the page, respectively.

[0057] Linear axis member 40 is preferably an elongated rod-like member which is coupled to central member 50 a and central member 50 b at the point of intersection P of axes A and B. As shown in FIG. 1, linear axis member 40 can be provided as joystick handle 28 of user object 44. In other embodiments, linear axis member 40 is coupled to a different object. Linear axis member 40 is coupled to gimbal mechanism 38 such that it extends out of the plane defined by axis A and axis B. Linear axis member 40 can be rotated about axis A by rotating extension member 48 a, central member 50 a, and central member 50 b in a first revolute degree of freedom, shown as arrow line 51. Member 40 can also be rotated about axis B by rotating extension member 50 b and the two central members about axis B in a second revolute degree of freedom, shown by arrow line 52. Being also translatably coupled to the ends of central members 50 a and 50 b, linear axis member 40 can be linearly moved along floating axis C, providing a third degree of freedom as shown by arrows 53. Axis C can, of course, be rotated about one or both axes A and B as member 40 is rotated about these axes.

[0058] Also preferably coupled to gimbal mechanism 38 and linear axis member 40 are transducers, such as sensors and actuators. Such transducers are preferably coupled at the link points between members of the apparatus and provide input to and output from an electrical system, such as computer 16. Transducers that can be used with the present invention are described in greater detail with respect to FIG. 2.

[0059] User object 44 is coupled to apparatus 25 and is preferably an interface object for a user to grasp or otherwise manipulate in three dimensional (3D) space. One preferred user object 44 is the joystick handle 28 as shown in FIG. 1. Handle 28 can be implemented as part of, or as the entire, linear axis member 40. Other examples of user objects are described in subsequent embodiments. User object 44 may be moved in all three degrees of freedom provided by gimbal mechanism 38 and linear axis member 40 and additional degrees of freedom as described below. As user object 44 is moved about axis A, floating axis D varies its position, and as user object 44 is moved about axis B, floating axis E varies its position.

[0060]FIGS. 3 and 4 are perspective views of a specific embodiment of a mechanical apparatus 25′ for providing mechanical input and output to a computer system in accordance with the present invention. FIG. 3 shows a front view of apparatus 25′, and FIG. 4 shows a rear view of the apparatus. Apparatus 25′ includes a gimbal mechanism 38, a linear axis member 40, and transducers 42. A user object 44, shown in this embodiment as a laparoscopic medical instrument having a grip portion 26, is coupled to apparatus 25′. Apparatus 25′ operates in substantially the same fashion as apparatus 25 described with reference to FIG. 2.

[0061] Gimbal mechanism 38 provides support for apparatus 25′ on a grounded surface 56, such as a table top or similar surface. The members and joints (“bearings”) of gimbal mechanism 38 are preferably made of a lightweight, rigid, stiff metal, such as aluminum, but can also be made of other rigid materials such as other metals, plastic, etc. Gimbal mechanism 38 includes a ground member 46, capstan drive mechanisms 58, extension members 48 a and 48 b, central drive member 50 a, and central link member 50 b. Ground member 46 includes a base member 60 and vertical support members 62. Base member 60 is coupled to grounded surface 56 and provides two outer vertical surfaces 61 which are in a substantially perpendicular relation which each other. A vertical support member 62 is coupled to each of these outer surfaces of base member 60 such that vertical members 62 are in a similar substantially 90-degree relation with each other.

[0062] A capstan drive mechanism 58 is preferably coupled to each vertical member 62. Capstan drive mechanisms 58 are included in gimbal mechanism 38 to provide mechanical advantage without introducing friction and backlash to the system. A capstan drum 59 of each capstan drive mechanism is rotatably coupled to a corresponding vertical support member 62 to form axes of rotation A and B, which correspond to axes A and B as shown in FIG. 2. The capstan drive mechanisms 58 are described in greater detail with respect to FIG. 5. Extension member 48 a is rigidly coupled to capstan drum 59 and is rotated about axis A as capstan drum 59 is rotated. Likewise, extension member 48 b is rigidly coupled to the other capstan drum 59 and can be rotated about axis B. Both extension members 48 a and 48 b are formed into a substantially 90-degree angle with a short end 49 coupled to capstan drum 59. Central drive member 50 a is rotatably coupled to a long end 55 of extension member 48 a and extends at a substantially parallel relation with axis B. Similarly, central link member 50 b is rotatably coupled to the long end of extension member 48 b and extends at a substantially parallel relation to axis A (as better viewed in FIG. 4). Central drive member 50 a and central link member 50 b are rotatably coupled to each other at the center of rotation of the gimbal mechanism, which is the point of intersection P of axes A and B. Bearing 64 connects the two central members 50 a and 50 b together at the intersection point P.

[0063] Gimbal mechanism 38 provides two degrees of freedom to an object positioned at or coupled to the center point P of rotation. An object at or coupled to point P can be rotated about axis A and B or have a combination of rotational movement about these axes.

[0064] Linear axis member 40 is a cylindrical member that is preferably coupled to central members 50 a and 50 b at intersection point P. In alternate embodiments, linear axis member 40 can be a non-cylindrical member having a cross-section of, for example, a square or other polygon. Member 40 is positioned through the center of bearing 64 and through holes in the central members 50 a and 50 b. The linear axis member can be linearly translated along axis C, providing a third degree of freedom to user object 44 coupled to the linear axis member. Linear axis member 40 can preferably be translated by a transducer 42 using a capstan drive mechanism similar to capstan drive mechanism 58. The translation of linear axis member 40 is described in greater detail with respect to FIG. 6.

[0065] Transducers 42 are preferably coupled to gimbal mechanism 38 to provide input and output signals between mechanical apparatus 25′ and computer 16. In the described embodiment, transducers 42 include two grounded transducers 66 a and 66 b, central transducer 68, and shaft transducer 70. The housing of grounded transducer 66 a is preferably coupled to vertical support member 62 and preferably includes both an actuator for providing force in or otherwise influencing the first revolute degree of freedom about axis A and a sensor for measuring the position of object 44 in or otherwise influenced by the first degree of freedom about axis A, i.e., the transducer 66 a is “associated with” or “related to” the first degree of freedom. A rotational shaft of actuator 66 a is coupled to a pulley of capstan drive mechanism 58 to transmit input and output along the first degree of freedom. The capstan drive mechanism 58 is described in greater detail with respect to FIG. 5. Grounded transducer 66 b preferably corresponds to grounded transducer 66 a in function and operation. Transducer 66 b is coupled to the other vertical support member 62 and is an actuator/sensor which influences or is influenced by the second revolute degree of freedom about axis B.

[0066] Grounded transducers 66 a and 66 b are preferably bi-directional transducers which include sensors and actuators. The sensors are preferably relative optical encoders which provide signals to measure the angular rotation of a shaft of the transducer. The electrical outputs of the encoders are routed to computer interface 14 via buses 67 a and 67 b and are detailed with reference to FIG. 9. Other types of sensors can also be used, such as potentiometers, etc.

[0067] It should be noted that the present invention can utilize both absolute and relative sensors. An absolute sensor is one which the angle of the sensor is known in absolute terms, such as with an analog potentiometer. Relative sensors only provide relative angle information, and thus require some form of calibration step which provide a reference position for the relative angle information. The sensors described herein are primarily relative sensors. In consequence, there is an implied calibration step after system power-up wherein the sensor's shaft is placed in a known position within the apparatus 25′ and a calibration signal is provided to the system to provide the reference position mentioned above. All angles provided by the sensors are thereafter relative to that reference position. Such calibration methods are well known to those skilled in the art and, therefore, will not be discussed in any great detail herein.

[0068] Transducers 66 a and 66 b also preferably include actuators which, in the described embodiment, are linear current control motors, such as DC servo motors. These motors preferably receive current signals to control the direction and torque (force output) that is produced on a shaft; the control signals for the motor are produced by computer interface 14 on control buses 67 a and 67 b and are detailed with respect to FIG. 9. The motors may include brakes which allow the rotation of the shaft to be halted in a short span of time. A suitable transducer for the present invention including both an optical encoder and current controlled motor is a 20 W basket wound servo motor manufactured by Maxon of Burlingame, Calif.

[0069] In alternate embodiments, other types of motors can be used, such as a stepper motor controlled with pulse width modulation of an applied voltage, or pneumatic motors. However, the present invention is much more suited to the use of linear current controlled motors. This is because voltage pulse width modulation or stepper motor control involves the use of steps or pulses which can be felt as “noise” by the user. Such noise corrupts the virtual simulation. Linear current control is smoother and thus more appropriate for the present invention.

[0070] Passive actuators can also be used in transducers 66 a, 66 b and 68. Magnetic particle brakes or friction brakes can be used in addition to or instead of a motor to generate a passive resistance or friction in a degree of motion. An alternate preferred embodiment only including passive actuators may not be as realistic as an embodiment including motors; however, the passive actuators are typically safer for a user since the user does not have to fight generated forces.

[0071] In other embodiments, all or some of transducers 42 can include only sensors to provide an apparatus without force feedback along designated degrees of freedom. Similarly, all or some of transducers 42 can be implemented as actuators without sensors to provide only force feedback.

[0072] Central transducer 68 is coupled to central drive member 50 a and preferably includes an actuator for providing force in the linear third degree of freedom along axis C and a sensor for measuring the position of object 44 along the third degree of freedom. The rotational shaft of central transducer 68 is coupled to a translation interface coupled to central drive member 50 a which is described in greater detail with respect to FIG. 6. In the described embodiment, central transducer 68 is an optical encoder and DC servo motor combination similar to the actuators 66 a and 66 b described above.

[0073] The transducers 66 a, 66 b and 68 of the described embodiment are advantageously positioned to provide a very low amount of inertia to the user handling object 44. Transducer 66 a and transducer 66 b are decoupled, meaning that the transducers are both directly coupled to ground member 46 which is coupled to ground surface 56, i.e. the ground surface carries the weight of the transducers, not the user handling object 44. The weights and inertia of the transducers 66 a and 66 b are thus substantially negligible to a user handling and moving object 44. This provides a more realistic interface to a virtual reality system, since the computer can control the transducers to provide substantially all of the forces felt by the user in these degrees of motion. Apparatus 25′ is a high bandwidth force feedback system, meaning that high frequency signals can be used to control transducers 42 and these high frequency signals will be applied to the user object with high precision, accuracy, and dependability. The user feels very little compliance or “mushiness” when handling object 44 due to the high bandwidth. In contrast, in typical prior art arrangements of multi-degree of freedom interfaces, one actuator “rides” upon another actuator in a serial chain of links and actuators. This low bandwidth arrangement causes the user to feel the inertia of coupled actuators when manipulating an object.

[0074] Central transducer 68 is positioned near the center of rotation of two revolute degrees of freedom. Though the transducer 68 is not grounded, its central position permits a minimal inertial contribution to the mechanical apparatus 25′ along the provided degrees of freedom. A user manipulating object 44 thus will feel minimal internal effects from the weight of transducers 66 a, 66 b and 68.

[0075] Shaft transducer 70 preferably includes a sensor and is provided in the described embodiment to measure a fourth degree of freedom for object 44. Shaft transducer 70 is preferably positioned at the end of linear axis member 40 that is opposite to the object 44 and measures the rotational position of object 44 about axis C in the fourth degree of freedom, as indicated by arrow 72. Shaft transducer 70 is described in greater detail with respect to FIGS. 6 and 6b. Preferably, shaft transducer 72 is implemented using an optical encoder similar to the encoders described above. A suitable input transducer for use in the present invention is an optical encoder model SI marketed by U.S. Digital of Vancouver, Wash. In the described embodiment, shaft transducer 70 only includes a sensor and not an actuator. This is because for typical medical procedures, which is one intended application for the embodiment shown in FIGS. 3 and 4, rotational force feedback to a user about axis C is typically not required to simulate actual operating conditions. However, in alternate embodiments, an actuator such as a motor can be included in shaft transducer 70 similar to transducers 66 a, 66 b, and 68.

[0076] Object 44 is shown in FIGS. 3 and 4 as a grip portion 26 of a laparoscopic tool. A shaft portion 27 is implemented as linear axis member 40. A user can move the laparoscopic tool about axes A and B, and can translate the tool along axis C and rotate the tool about axis C. The movements in these four degrees of freedom will be sensed and tracked by computer system 16. Forces can be applied preferably in the first three degrees of freedom by the computer system to simulate the tool impacting a portion of subject body, experiencing resistance moving through tissues, etc.

[0077] Optionally, additional transducers can be added to apparatus 25′ to provide additional degrees of freedom for object 44. For example, a transducer can be added to grip 26 of laparoscopic tool 18 to sense when the user moves the two portions 26 a and 26 b relative to each other to simulate extending the cutting blade of the tool. Such a laparoscopic tool sensor is described in U.S. patent application Ser. No. 08/275,120, filed Jul. 14, 1994 and entitled “Method and Apparatus for Providing Mechanical I/O for Computer Systems” assigned to the assignee of the present invention and incorporated herein by reference in its entirety.

[0078]FIG. 5 is a perspective view of a capstan drive mechanism 58 shown in some detail. As an example, the drive mechanism 58 coupled to extension arm 48 b is shown; the other capstan drive 58 coupled to extension arm 48 a is substantially similar to the mechanism presented here. Capstan drive mechanism 58 includes capstan drum 59, capstan pulley 76, and stop 78. Capstan drum 59 is preferably a wedge-shaped member having leg portion 82 and a curved portion 84. Other shapes of member 59 can also be used. Leg portion 82 is pivotally coupled to vertical support member 62 at axis B (or axis A for the opposing capstan drive mechanism). Extension member 48 b is rigidly coupled to leg portion 82 such that when capstan drum 59 is rotated about axis B, extension member 48 b is also rotated and maintains the position relative to leg portion 82 as shown in FIG. 5. Curved portion 84 couples the two ends of leg portion 82 together and is preferably formed in an arc centered about axis B. Curved portion 84 is preferably positioned such that its bottom edge 86 is about 0.030 inches above pulley 76.

[0079] Cable 80 is preferably a thin metal cable connected to curved portion 84 of the capstan drum. Other types of durable cables, cords, wire, etc. can be used as well. Cable 80 is attached at a first end to curved portion 84 near an end of leg portion 82 and is drawn tautly against the outer surface 86 of curved portion 84. Cable 80 is wrapped around pulley 76 a number of times and is then again drawn tautly against outer surface 86. The second end of cable 80 is firmly attached to the other end of curved portion 84 near the opposite leg of leg portion 82. The cable transmits rotational force from pulley 76 to the capstan drum 59, causing capstan drum 59 to rotate about axis B as explained below. The cable also transmits rotational force from drum 59 to the pulley and transducer 66 b. The tension in cable 80 should be at a level so that negligible backlash or play occurs between capstan drum 59 and pulley 76. Preferably, the tension of cable 80 can be adjusted by pulling more (or less) cable length through an end of curved portion 84. Caps 81 on the ends of curved portion 84 can be used to easily tighten cable 80. Each cap 81 is preferably tightly coupled to cable 80 and includes a pivot and tightening screw which allow the cap to move in a direction indicated by arrow 83 to tighten cable 80.

[0080] Capstan pulley 76 is a threaded metal cylinder which transfers rotational force from transducer 66 b to capstan drum 59 and from capstan drum 59 to transducer 66 b. Pulley 76 is rotationally coupled to vertical support member 62 by a shaft 88 (shown in FIG. 5a) positioned through a bore of vertical member 62 and rigidly attached to pulley 76. Transducer 66 b is coupled to pulley 76 by shaft 88 through vertical support member 62. Rotational force is applied from transducer 66 b to pulley 76 when the actuator of transducer 66 b rotates the shaft. The pulley, in turn, transmits the rotational force to cable 80 and thus forces capstan drum 59 to rotate in a direction about axis B. Extension member 48 b rotates with capstan drum 59, thus causing force along the second degree of freedom for object 44. Note that pulley 76, capstan drum 59 and extension member 48 b will only actually rotate if the user is not applying the same amount or a greater amount of rotational force to object 44 in the opposite direction to cancel the rotational movement. In any event, the user will feel the rotational force along the second degree of freedom in object 44 as force feedback.

[0081] The capstan mechanism 58 provides a mechanical advantage to apparatus 25′ so that the force output of the actuators can be increased. The ratio of the diameter of pulley 76 to the diameter of capstan drum 59 (i.e. double the distance from axis B to the bottom edge 86 of capstan drum 59) dictates the amount of mechanical advantage, similar to a gear system. In the preferred embodiment, the ratio of drum to pulley is equal to 15:1, although other ratios can be used in other embodiments.

[0082] Similarly, when the user moves object 44 in the second degree of freedom, extension member 48 b rotates about axis B and rotates capstan drum 59 about axis B as well. This movement causes cable 80 to move, which transmits the rotational force to pulley 76. Pulley 76 rotates and causes shaft 88 to rotate, and the direction and magnitude of the movement is detected by the sensor of transducer 66 b. A similar process occurs along the first degree of freedom for the other capstan drive mechanism 58. As described above with respect to the actuators, the capstan drive mechanism provides a mechanical advantage to amplify the sensor resolution by a ratio of drum 59 to pulley 76 (15:1 in the preferred embodiment).

[0083] Stop 78 is rigidly coupled to vertical support member 62 a few millimeters above curved portion 84 of capstan drum 59. Stop 78 is used to prevent capstan drum 59 from moving beyond a designated angular limit. Thus, drum 59 is constrained to movement within a range defined by the arc length between the ends of leg portion 82. This constrained movement, in turn, constrains the movement of object 44 in the first two degrees of freedom. In the described embodiment, stop 78 is a cylindrical member inserted into a threaded bore in vertical support member 62.

[0084]FIG. 5a is a side elevational view of capstan mechanism 58 as shown in FIG. 5. Cable 80 is shown routed along the bottom side 86 of curved portion 84 of capstan drum 59. Cable 80 is preferably wrapped around pulley 76 so that the cable is positioned between threads 90, i.e., the cable is guided by the threads as shown in greater detail in FIG. 5b. As pulley 76 is rotated by transducer 66 b or by the manipulations of the user, the portion of cable 80 wrapped around the pulley travels closer to or further from vertical support member 62, depending on the direction that pulley 76 rotates. For example, if pulley 76 is rotated counterclockwise (when viewing the pulley as in FIG. 5), then cable 80 moves toward vertical support member 62 as shown by arrow 92.

[0085] Capstan drum 59 also rotates clockwise as shown by arrow 94. The threads of pulley 76 are used mainly to provide cable 80 with a better grip on pulley 76. In alternate embodiments, pulley 76 includes no threads, and the high tension in cable 80 allows cable 80 to grip pulley 76.

[0086] Capstan drive mechanism 58 is advantageously used in the present invention to provide transmission of forces and mechanical advantage between transducers 66 a and 66 b and object 44 without introducing substantial compliance, friction, or backlash to the system. A capstan drive provides increased stiffness, so that forces are transmitted with negligible stretch and compression of the components. The amount of friction is also reduced with a capstan drive mechanism so that substantially “noiseless” tactile signals can be provided to the user. In addition, the amount of backlash contributed by a capstan drive is also negligible. “Backlash” is the amount of play that occurs between two coupled rotating objects in a gear or pulley system. Two gears, belts, or other types of drive mechanisms could also be used in place of capstan drive mechanism 58 in alternate embodiments to transmit forces between transducer 66 a and extension member 48 b. However, gears and the like typically introduce some backlash in the system. In addition, a user might be able to feel the interlocking and grinding of gear teeth during rotation of gears when manipulating object 44; the rotation in a capstan drive mechanism is much less noticeable.

[0087]FIG. 6 is a perspective view of central drive member 50 a and linear axis member 40 shown in some detail. Central drive member 50 a is shown in a partial cutaway view to expose the interior of member 50 a. Central transducer 68 is coupled to one side of central drive member 50 a. In the described embodiment, a capstan drive mechanism is used to transmit forces between transducer 68 and linear axis member 40 along the third degree of freedom. A rotatable shaft 98 of transducer 68 extends through a bore in the side wall of central drive member 50 a and is coupled to a capstan pulley 100. Pulley 100 is described in greater detail below with respect to FIG. 6a.

[0088] Linear axis member 40 preferably includes an exterior sleeve 91 and an interior shaft 93 (described with reference to FIG. 6b, below). Exterior sleeve 91 is preferably a partially cylindrical member having a flat 41 provided along its length. Flat 41 prevents sleeve 91 from rotating about axis C in the fourth degree of freedom described above. Linear axis member 40 is provided with a cable 99 which is secured on each end of member 40 by tension caps 101. Cable 99 preferably runs down a majority of the length of exterior sleeve 91 on the surface of flat 41 and can be tightened, for example, by releasing a screw 97, pulling an end of cable 99 until the desired tension is achieved, and tightening screw 97. Similarly to the cable of the capstan mechanism described with reference to FIG. 5, cable 99 should have a relatively high tension.

[0089] As shown in FIG. 6a, cable 99 is wrapped a number of times around pulley 100 so that forces can be transmitted between pulley 100 and linear axis member 40. Pulley 100 preferably includes a central axle portion 103 and end lip portions 105. Exterior sleeve 91 is preferably positioned such that flat 41 of the sleeve is touching or is very close to lip portions 105 on both sides of axle portion 103. The cable 99 portion around pulley 100 is wrapped around central axle portion 103 and moves along portion 103 towards and away from shaft 98 as the pulley is rotated clockwise and counterclockwise, respectively. The diameter of axle portion 103 is smaller than lip portion 105, providing space between the pulley 100 and flat 41 where cable 99 is attached and allowing free movement of the cable. Pulley 100 preferably does not include threads, unlike pulley 76, since the tension in cable 99 allows the cable to grip pulley 100 tightly. In other embodiments, pulley 100 can be a threaded or unthreaded cylinder similar to capstan pulley 76 described with reference to FIG. 5.

[0090] Using the capstan drive mechanism, transducer 68 can translate linear axis member 40 along axis C when the pulley is rotated by the actuator of transducer 68. Likewise, when linear axis member 40 is translated along axis C by the user manipulating object 44, pulley 100 and shaft 98 are rotated; this rotation is detected by the sensor of transducer 68. The capstan drive mechanism provides low friction and smooth, rigid operation for precise movement of linear axis member 40 and accurate position measurement of the member 40.

[0091] Other drive mechanisms can also be used to transmit forces to linear axis member and receive positional information from member 40 along axis C. For example, a drive wheel made of a rubber-like material or other frictional material can be positioned on shaft 98 to contact linear axis member 40 along the edge of the wheel. The wheel can cause forces along member 40 from the friction between wheel and linear axis member. Such a drive wheel mechanism is disclosed in the abovementioned application Ser. No. 08/275,120 as well as in U.S. patent application Ser. No. 08/344,148, filed Nov. 23, 1994 and entitled “Method and Apparatus for Providing Mechanical I/O for Computer Systems Interfaced with Elongated Flexible Objects” assigned to the assignee of the present invention and incorporated herein by reference in its entirety. Linear axis member 40 can also be a single shaft in alternate embodiments instead of a dual part sleeve and shaft.

[0092] Referring to the cross sectional side view of member 40 and transducer 70 shown in FIG. 6b, interior shaft 93 is positioned inside hollow exterior sleeve 91 and is rotatably coupled to sleeve 91. A first end 107 of shaft 93 preferably extends beyond sleeve 91 and is coupled to object 44. When object 44 is rotated about axis C, shaft 93 is also rotated about axis C in the fourth degree of freedom within sleeve 91. Shaft 93 is translated along axis C in the third degree of freedom when sleeve 91 is translated. Alternatively, interior shaft 93 can be coupled to a shaft of object 44 within exterior sleeve 91. For example, a short portion of shaft 27 of laparoscopic tool 18 can extend into sleeve 91 and be coupled to shaft 93 within the sleeve, or shaft 27 can extend all the way to transducer 70 and functionally be used as shaft 93.

[0093] Shaft 93 is coupled at its second end 109 to transducer 70, which, in the preferred embodiment, is an optical encoder sensor. The housing 111 of transducer 70 is rigidly coupled to exterior sleeve 91 by a cap 115, and a shaft 113 of transducer 70 is coupled to interior shaft 93 so that transducer 70 can measure the rotational position of shaft 93 and object 44. In alternate embodiments, an actuator can also be included in transducer 70 to provide rotational forces about axis C to shaft 93.

[0094]FIG. 7 is a perspective view of an alternate embodiment of the mechanical apparatus 25″ and user object 44 of the present invention. Mechanical apparatus 25″ shown in FIG. 7 operates substantially the same as apparatus 25′ shown in FIGS. 3 and 4. User object 44, however, is a stylus 102 which the user can grasp and move in six degrees of freedom. By “grasp”, it is meant that users may releasably engage a grip portion of the object in some fashion, such as by hand, with their fingertips, or even orally in the case of handicapped persons. Stylus 102 can be sensed and force can be applied in various degrees of freedom by a computer system and interface such as computer 16 and interface 14 of FIG. 1. Stylus 102 can be used in virtual reality simulations in which the user can move the stylus in 3D space to point to objects, write words, drawings, or other images, etc. For example, a user can view a virtual environment generated on a computer screen or in 3D goggles. A virtual stylus can be presented in a virtual hand of the user. The computer system tracks the position of the stylus with sensors as the user moves it. The computer system also provides force feedback to the stylus when the user moves the stylus against a virtual desk top, writes on a virtual pad of paper, etc. It thus appears and feels to the user that the stylus is contacting a real surface.

[0095] Stylus 102 preferably is coupled to a floating gimbal mechanism 104 which provides two degrees of freedom in addition to the four degrees of freedom provided by apparatus 25′ described with reference to FIGS. 3 and 4. Floating gimbal mechanism 104 includes a U-shaped member 106 which is rotatably coupled to an axis member 108 by a shaft 109 so that U-shaped member 106 can rotate about axis F. Axis member 108 is rigidly coupled to linear axis member 40. In addition, the housing of a transducer 110 is coupled to U-shaped member 106 and a shaft of transducer 110 is coupled to shaft 109. Shaft 109 is preferably locked into position within axis member 108 so that as U-shaped member 106 is rotated, shaft 109 does not rotate. Transducer 110 is preferably a sensor, such as an optical encoder as described above with reference to transducer 70, which measures the rotation of U-shaped member 106 about axis F in a fifth degree of freedom and provides electrical signals indicating such movement to interface 14.

[0096] Stylus 102 is preferably rotatably coupled to U-shaped member 106 by a shaft (not shown) extending through the U-shaped member. This shaft is coupled to a shaft of transducer 112, the housing of which is coupled to U-shaped member 106 as shown. Transducer 112 is preferably a sensor, such as an optical encoder as described above, which measures the rotation of stylus 102 about the lengthwise axis G of the stylus in a sixth degree of freedom.

[0097] In the described embodiment of FIG. 7, six degrees of freedom of stylus 102 are sensed. Thus, both the position (x, y, z coordinates) and the orientation (roll, pitch, yaw) of the stylus can be detected by computer 16 to provide a highly realistic simulation. Other mechanisms besides the floating gimbal mechanism 104 can be used to provide the fifth and sixth degrees of freedom. In addition, forces can be applied in three degrees of freedom for stylus 102 to provide 3D force feedback. In alternate embodiments, actuators can also be included in transducers 70, 110, and 112. However, actuators are preferably not included for the fourth, fifth, and sixth degrees of freedom in the described embodiment, since actuators are typically heavier than sensors and, when positioned at the locations of transducers 70, 100, and 112, would create more inertia in the system. In addition, the force feedback for the designated three degrees of freedom allows impacts and resistance to be simulated, which is typically adequate in many virtual reality applications. Force feedback in the fourth, fifth, and sixth degrees of freedom would allow torques on stylus 102 to be simulated as well, which may or may not be useful in a simulation.

[0098]FIG. 8 is a perspective view of a second alternate embodiment of the mechanical apparatus 25′″ and user object 44 of the present invention. Mechanical apparatus 25′″ shown in FIG. 8 operates substantially the same as apparatus 25′ shown in FIGS. 3 and 4. User object 44, however, is a joystick 112 which the user can preferably move in two degrees of freedom, similar to the joystick 28 shown in FIG. 1. Joystick 112 can be sensed and force can be applied in both degrees of freedom by a computer system and interface similar to computer 16 and interface 14 of FIG. 1. In the described embodiment, joystick 112 is coupled to cylindrical fastener 64 so that the user can move the joystick in the two degrees of freedom provided by gimbal mechanism 38 as described above. Linear axis member 40 is not typically included in the embodiment of FIG. 8, since a joystick is not usually translated along an axis C. However, in alternate embodiments, joystick 112 can be coupled to linear axis member 40 similarly to stylus 102 as shown in FIG. 7 to provide a third degree of freedom. In yet other embodiments, linear axis member 40 can rotate about axis C and transducer 70 can be coupled to apparatus 25′″ to provide a fourth degree of freedom. Finally, in other embodiments, a floating gimbal mechanism as shown in FIG. 7, or a different mechanism, can be added to the joystick to allow a full six degrees of freedom.

[0099] Joystick 112 can be used in virtual reality simulations in which the user can move the joystick to move a vehicle, point to objects, control a mechanism, etc. For example, a user can view a virtual environment generated on a computer screen or in 3D goggles in which joystick 112 controls an aircraft. The computer system tracks the position of the joystick as the user moves it around with sensors and updates the virtual reality display accordingly to make the aircraft move in the indicated direction, etc. The computer system also provides force feedback to the joystick, for example, when the aircraft is banking or accelerating in a turn or in other situations where the user may experience forces on the joystick or find it more difficult to steer the aircraft.

[0100]FIG. 9 is a block diagram of a computer 16 and an interface circuit 120 used in interface 14 to send and receive signals from mechanical apparatus 25. Circuit 120 includes computer 16, interface card 120, DAC 122, power amplifier circuit 124, digital sensors 128, and sensor interface 130. Optionally included are analog sensors 132 instead of or in addition to digital sensors 128, and ADC 134. In this embodiment, the interface 14 between computer 16 and mechanical apparatus 25 as shown in FIG. 1 can be considered functionally equivalent to the interface circuits enclosed within the dashed line in FIG. 14. Other types of interfaces 14 can also be used. For example, an electronic interface 14 is described in U.S. patent application Ser. No. 08/092,974, filed Jul. 16, 1993 and entitled “3-D Mechanical Mouse” assigned to the assignee of the present invention and incorporated herein by reference in its entirety. The electronic interface described therein was designed for the Immersion PROBE™ 3-D mechanical mouse and has six channels corresponding to the six degrees of freedom of the Immersion PROBE.

[0101] Interface card 120 is preferably a card which can fit into an interface slot of computer 16. For example, if computer 16 is an IBM AT compatible computer, interface card 14 can be implemented as an ISA or other well-known standard interface card which plugs into the motherboard of the computer and provides input and output ports connected to the main data bus of the computer.

[0102] Digital to analog converter (DAC) 122 is coupled to interface card 120 and receives a digital signal from computer 16. DAC 122 converts the digital signal to analog voltages which are then sent to power amplifier circuit 124. A DAC circuit suitable for use with the present invention is well known to those skilled in the art; one example is shown in FIG. 10. Power amplifier circuit 124 receives an analog low-power control voltage from DAC 122 and amplifies the voltage to control actuators 126. Power amplifier circuits 124 are also well known to those skilled in the art; one example is shown in FIG. 11. Actuators 126 are preferably DC servo motors incorporated into the transducers 66 a, 66 b, and 68, and any additional actuators, as described with reference to the embodiments shown in FIGS. 3, 7, and 8 for providing force feedback to a user manipulating object 44 coupled to mechanical apparatus 25.

[0103] Digital sensors 128 provide signals to computer 16 relating the position of the user object 44 in 3D space. In the preferred embodiments described above, sensors 128 are relative optical encoders, which are electro-optical devices that respond to a shaft's rotation by producing two phase-related signals. In the described embodiment, sensor interface circuit 130, which is preferably a single chip, receives the signals from digital sensors 128 and converts the two signals from each sensor into another pair of clock signals, which drive a bi-directional binary counter. The output of the binary counter is received by computer 16 as a binary number representing the angular position of the encoded shaft. Such circuits, or equivalent circuits, are well known to those skilled in the art; for example, the Quadrature Chip from Hewlett Packard, California performs the functions described above.

[0104] Analog sensors 132 can be included instead of digital sensors 128 for all or some of the transducers of the present invention. For example, a strain gauge can be connected to stylus 130 of FIG. 7 to measure forces. Analog sensors 132 provide an analog signal representative of the position of the user object in a particular degree of motion. Analog to digital converter (ADC) 134 converts the analog signal to a digital signal that is received and interpreted by computer 16, as is well known to those skilled in the art.

[0105]FIG. 10 is a schematic view of a DAC circuit 122 of FIG. 9 suitable for converting an input digital signal to an analog voltage that is output to power amplifier circuit 124. In the described embodiment, circuit 122 includes a parallel DAC 136, such as the DAC1220 manufactured by National Semiconductor, which is designed to operate with an external generic op amp 138. Op amp 138, for example, outputs a signal from zero to −5 volts proportional to the binary number at its input. Op amp 140 is an inverting summing amplifier that converts the output voltage to a symmetrical bipolar range. Op amp 140 produces an output signal between 2.5 V and +2.5 V by inverting the output of op amp 138 and subtracting 2.5 volts from that output; this output signal is suitable for power amplification in amplification circuit 124. As an example, R1=200 kΩ and R2=400 kΩ. Of course, circuit 122 is intended as one example of many possible circuits that can be used to convert a digital signal to a desired analog signal.

[0106]FIG. 11 is a schematic view of a power amplifier circuit 124 suitable for use in the interface circuit 14 shown in FIG. 9. Power amplifier circuit receives a low power control voltage from DAC circuit 122 to control high-power, current-controlled servo motor 126. The input control voltage controls a transconductance stage composed of amplifier 142 and several resistors. The transconductance stage produces an output current proportional to the input voltage to drive motor 126 while drawing very little current from the input voltage source. The second amplifier stage, including amplifier 144, resistors, and a capacitor C, provides additional current capacity by enhancing the voltage swing of the second terminal 147 of motor 146. As example values for circuit 124, R=10 kΩ, R2=500 Ω, R3=9.75 kΩ, and R4=1 Ω. Of course, circuit 124 is intended as one example of many possible circuits that can be used to amplify voltages to drive actuators 126.

[0107]FIG. 12a is a schematic diagram of a transducer system 200 suitable for use with the present invention. Transducer system 200 is ideally suited for an interface system in which passive actuators, instead of active actuators, are implemented. As shown in FIG. 12a, transducer system 200 is applied to a mechanism having one degree of freedom, as shown by arrows 201. Embodiments in which system 200 is applied to systems having additional degrees of freedom are described subsequently. Transducer system 200 includes an actuator 202, an actuator shaft 204, a non-rigidly attached coupling 206, a coupling shaft 208, a sensor 210, and an object 44.

[0108] Actuator 202 transmits a force to object 44 and is preferably grounded, as shown by symbol 203. Actuator 202 is rigidly coupled to an actuator shaft 204 which extends from actuator 202 to non-rigidly attached coupling 206. Actuator 202 provides rotational forces, shown by arrows 212, on actuator shaft 204. In the preferred embodiment, actuator 202 is a passive actuator which can apply a resistive or frictional force (i.e., drag) to shaft 204 in the directions of arrow 212 but cannot provide an active force to shaft 204 (i.e., actuator 202 cannot cause shaft 204 to rotate). Thus, an external rotational force, such as a force generated by a user, is applied to shaft 204, and passive actuator 202 provides resistive forces to that external rotational force. Preferred passive actuators include rotary magnetic brakes, and, in particular, magnetic particle brakes, which are low cost and power-efficient devices. Suitable magnetic particle brakes can be obtained from Force Limited, Inc. of Santa Monica, Calif.

[0109] Passive actuators can provide realistic force feedback to a user operating an interface apparatus in a simulated environment. Passive actuators impose a resistance to the motion of an object 44 manipulated by the user. Thus, a user who manipulates an interface having passive actuators will feel forces only when he or she actually moves an object of the interface.

[0110] Passive actuators 202 provide several advantages when compared to active actuators. A substantially lower current is required to drive passive actuators than active actuators. This allows a less expensive power supply to drive a passive actuator system, and also allows a force feedback mechanism to be smaller and more lightweight due to the smaller power supply. In addition, passive actuators require substantially slower control signals to operate effectively in a simulation environment than do active actuators such as motors. This is significant if the controller of an interface mechanism is a computer system that includes only a standard, low-speed input/output port, such as a serial port. Serial ports are quite common to personal computers but do not communicate quickly enough to perform real-time, stable control of most active actuators. When using a controller with slower control signals, passive actuators can provide stable force feedback to the user. Another advantage of passive actuators, as explained above, is that passive actuators do not generate forces on the interface and the user and are thus more safe for the user.

[0111] Coupling 206 is coupled to actuator shaft 204. Actuator 202, actuator shaft 204, and coupling 206 can be considered to be an “actuator assembly” or, in a passive actuating system, a “braking mechanism.” Coupling 206 is preferably not rigidly coupled to actuator shaft 204 and thus allows an amount (magnitude) of “play” between actuator shaft 204 and coupling 206. The term “play,” as used herein, refers to an amount of free movement or “looseness” between a transducer and the object transduced, so that, for instance, the object can be moved a short distance by externally-applied forces without being affected by forces applied to the object by an actuator. In the preferred embodiment, the user can move the object a short distance without fighting the drag induced by a passive actuator such as a brake. For example, actuator 202 can apply a resistive or frictional force to actuator shaft 204 so that actuator shaft 204 is locked in place, even when force is applied to the shaft. Coupling 206, however, can still be freely rotated by an additional distance in either rotational direction due to the play between coupling 206 and shaft 204. This play is intentional for purposes that will be described below, and is thus referred to as a “desired” amount of play. Once coupling 206 is rotated to the limit of the allowed play, it either forces shaft 204 to rotate with it further; or, if actuator 202 is holding (i.e., locking) shaft 204, the coupling cannot be further rotated in that rotational direction. The amount of desired play between actuator 202 and object 44 greatly depends on the resolution of the sensor 210 being used, and is described in greater detail below. Examples of types of play include rotary backlash, such as occurs in gear systems as described in the above embodiments, and compliance or torsion flex, which can occur with flexible, rotational and non-rotational members. Embodiments including these forms of play are described in greater detail below with reference to FIGS. 13 and 16, respectively.

[0112] Coupling shaft 208 is rigidly coupled to coupling 206 and extends to sensor 210. Sensor 210 is preferably rigidly coupled to coupling shaft 208 so as to detect rotational movement of shaft 208 and object 44 about axis H. Sensor 210 preferably provides a electrical signal indicating the rotational position of shaft 208 and is preferably grounded as indicated by symbol 211. In the described embodiment, sensor 210 is a digital optical encoder, similar to the encoders described in the above embodiments of FIGS. 1-11. In alternate embodiments, sensor 210 can be separated from object 44, coupling shaft 208, and coupling 206. For example, a sensor having an emitter and detector of electromagnetic energy might be disconnected from the rest of transducer system 200 yet be able to detect the rotational position of object 44 using a beam of electromagnetic energy, such as infrared light. Similarly, a magnetic sensor could detect the position of object 44 while being uncoupled to shaft 208 or object 44. The operation of such sensors are well-known to those skilled in the art.

[0113] Sensor 210 has a sensing resolution, which is the smallest change in rotational position of coupling shaft 208 that the sensor can detect. For example, an optical encoder of the described embodiment may be able to detect on the order of about 3600 equally-spaced “pulses” (described below) per revolution of shaft 208, which is about 10 detected pulses per degree of rotational movement. Thus, the sensing resolution of this sensor is about {fraction (1/10)} degree in this example. Since it is desired to detect the desired play between actuator 202 and object 44 (as described below), this desired play should not be less than the sensing resolution of sensor 210 (e.g., {fraction (1/10)} degree). Preferably, the desired play between actuator and object would be at least ⅕ degree in this example, since the encoder could then detect two pulses of movement, which would provide a more reliable measurement and allow the direction of the movement to be more easily determined.

[0114] Sensor 210 should also be as rigidly coupled to shaft 208 as possible so that the sensor can detect the desired play of shaft 208 and object 44. Any play between sensor 210 and object 44 should be minimized so that such play does not adversely affect the sensor's measurements. Typically, any inherent play between sensor 210 and object 44 should be less than the sensing resolution of the sensor, and preferably at least an order of magnitude less than the sensing resolution. Thus, in the example above, the play between sensor and object should be less than {fraction (1/10)} degree and preferably less than {fraction (1/100)} degree. Use of steel or other rigid materials for shaft 208 and other components, which is preferred, can allow the play between sensor 210 and object 44 to be made practically negligible for purposes of the present invention. As referred to herein, a sensor that is “rigidly” coupled to a member has a play less than the sensing resolution of the sensor (preferably a negligible amount). The play between actuator 202 and object 44 is described in greater detail below. A suitable encoder to be used for sensor 210 is the “Softpot” from U.S. Digital of Vacouver, Wash.

[0115] Object 44 is rigidly coupled to coupling shaft 208. Object 44 can take a variety of forms, as described in previous embodiments, and can be directly coupled to coupling shaft 208 or can be coupled through other intermediate members to shaft 208. In FIG. 12a, object 44 is coupled to shaft 208 between coupling 206 and sensor 210. Thus, as object 44 is rotated about axis H, shaft 208 is also rotated about axis H and sensor 210 detects the magnitude and direction of the rotation of object 44. Alternatively, object 44 can be coupled directly to coupling 206. Coupling 206 and/or shafts 204 and 208 can be considered a “play mechanism” for providing the desired play between actuator 202 and object 44. Certain suitable objects 44 include a joystick, medical instrument (catheter, laparoscope, etc.), a steering wheel (e.g. having one degree of freedom), a pool cue, etc.

[0116] As stated above, transducer system 200 is ideally suited for mechanical systems that include low-cost elements such as passive actuators. If a controlling computer system, such as computer system 16, is to provide accurate force feedback to an object being held and moved by a user, the computer system should be able to detect the direction that the user is moving the object even when the passive actuators are being applied to the object at maximum force to lock the object in place. However, this can be difficult when using passive actuators, because passive rotary actuators provide a resistive force or friction to motion in both rotational directions about an axis. Thus, when force from an actuator prevents movement of an object in one direction, it also prevents movement in the opposite direction. This typically does not allow the computer to sense movement of the object in the opposite direction, unless the user provides a greater force than the actuator's resistive force and overcomes the actuator's force (i.e., overpowers the actuator).

[0117] For example, object 44 is a one-degree-of-freedom joystick used for moving a video cursor that moves in the direction indicated by the joystick on a video screen. The user moves the cursor into a virtual (computer generated) “wall”, which blocks the motion of the cursor in one direction. The controlling computer system also applies force feedback to the joystick by activating passive magnetic particle brakes to prevent the user from moving the joystick in the direction of the wall, thus simulating the surface of the wall. If sensor 210 is rigidly coupled to actuator shaft 204, a problem occurs if the user wishes to move the joystick in the opposite direction to the wall. Since the brakes have locked the joystick in both directions, the computer cannot detect when the user switches the joystick's direction unless the user overpowers the passive brakes. Thus, to the user, the cursor feels like it is “stuck” to the wall. Applicant's introduced (“desired”) play between object 44 and actuator 202 solves this problem effectively and inexpensively. The play allows the joystick or other connected object to be moved slightly in the opposite direction even when the brakes are applied with maximum friction to the joystick. The sensor, being rigidly attached to the joystick, is not locked by the actuator and detects the change in direction. The sensor relays the movement to the computer, which deactivates the brakes to allow the joystick to be moved freely in the opposite direction. If the user should move the cursor into the wall again, the brakes would be similarly activated. A method for controlling actuator 202 in such a virtual reality environment is described with reference to FIG. 22.

[0118] Active actuators, such as the DC motors described in the above embodiments of FIGS. 3-8 or other types of motors, can also be used with transducer system 200. Many active actuators, however, can apply force in one selected direction in a degree of freedom, so that the deliberately-introduced play would not be necessary when using such actuators.

[0119] In alternate embodiments, linear play can be implemented instead of rotary play. The preferred embodiments of FIGS. 12a and 12 b (described below) implement play among rotational components, such as a rotary actuator and sensor. However, compliance or backlash can also be implemented between linearly moving (i.e., translatable) components. For example, a small amount of space can be provided between interlocked translatable components to provide play in accordance with the present invention. An actuator and sensor for transducing linear movement, which are well-known to those skilled in the art, can be used in such an embodiment.

[0120] Other devices or mechanisms besides the use of play can be used in other embodiments to detect the direction of motion of object 44 while passive actuators are holding the object in place. For example, force sensors can be coupled to the object to measure the force applied to the object by the user along desired degrees of freedom. A force sensor can detect if a user is applying a force, for example, towards the virtual wall or away from the virtual wall, and the computer can activate or deactivate the passive actuators accordingly. Deliberately-introduced play between object and actuator is thus not required in such an embodiment. However, such force sensors can be expensive and bulky, adding to the cost and size of the interface mechanism.

[0121]FIG. 12b is a schematic diagram of an alternate transducer system 200′ similar to transducer system 200 shown in FIG. 12a. In this embodiment, sensor 210 is positioned between coupling 206 and object 44 on coupling shaft 208. Shaft 208 extends through sensor 210 and can be rigidly coupled to object 44 at the end of the shaft. Transducer system 200′ functions substantially the same as transducer system 200 shown in FIG. 12a.

[0122]FIG. 13 is a schematic view of a preferred embodiment of transducer system 200 for a mechanism providing one degree of freedom that uses rotary backlash to provide play between actuator 202 and coupling 216. Keyed actuator shaft 214 is rigidly coupled to actuator 202 and mates with keyed coupling 216. The cross-sectional diameter of keyed actuator shaft 214 is preferably smaller than bore 218 of coupling 216, to provide the desired backlash, as described in greater detail with reference to FIG. 14a. Coupling shaft 208, sensor 210, and object 44 are substantially similar to these components as described with reference to FIG. 12a. In alternate embodiments, backlash can be provided between actuator 202 and coupling 206 using different components, such as gears, pulleys, etc.

[0123]FIG. 14a is a side sectional view of keyed actuator shaft 214 and coupling 216 taken along line 14 a-14 a of FIG. 13. Keyed shaft 214 extends into keyed bore 218 of coupling 216. In FIG. 14a, gap 220 is provided around the entire perimeter of shaft 214. In alternate embodiments, gap 220 can be provided only between the sides of the keyed portion 222 of shaft 214, as described with reference to FIG. 15.

[0124]FIG. 14b is a side sectional view of keyed actuator shaft 214 and coupling 216 taken along line 14 b-14 b of FIG. 14a. Keyed shaft 214 is shown partially extending into coupling 216. As shown in FIG. 14a, a small gap 220 is preferably provided between coupling 216 and shaft 214. When shaft 214 is rotated, coupling 216 is also rotated after the keyed portion of shaft 214 engages the keyed portion of bore 218, as described with reference to FIG. 15. Coupling shaft 208 rotates as coupling 216 rotates, since it is rigidly attached.

[0125]FIG. 15 is a detailed view of FIG. 14a showing the keyed portions of shaft 214 and bore 218. Extended keyed portion 222 of shaft 218 protrudes into receiving keyed portion 224 of bore 218. In alternate embodiments, an extended keyed portion of coupling 216 can protrude into a receiving keyed portion of shaft 214. Gap 220 has a width d which determines how much desired backlash (play) is introduced between actuator 202 and object 44. (Additional unintentional backlash or other inherent play can exist between the components of the system due to compliance of the shafts, etc.) In the described embodiment, in which sensor 210 has a sensing resolution of about {fraction (1/10)} degree, d is preferably about {fraction (1/1000)} inch. Note that the distance d can widely vary in alternate embodiments. The chosen distance d is preferably made small enough to prevent the user from feeling the backlash that exists in the system when handling object 44 and yet is large enough for the sensor to detect the play (i.e., greater than the sensing resolution of sensor 210) to allow the sensor to inform the computer the direction that the user is moving object 44. Thus, the distance d is highly dependent on the sensing resolution of sensor 210. For example, if a sensing resolution of {fraction (1/100)} degree is available, the distance d can be much smaller. The amount of backlash that a user can typically feel can depend on the size and shape of object 44; however, the backlash described above is not detectable by a user for the majority of possible objects. In other embodiments, it may be desirable to allow the user to feel the backlash or other play in the system, and thus a greater distance d can be implemented.

[0126] In the preferred embodiment, distance d allows rotational movement of coupling 216 at least equal to the sensing resolution of sensor 210 in either direction, thus allowing a total backlash of distance of 2d between surfaces 228 and 232 of coupling 216. Alternatively, a total backlash of distance d between surfaces 228 and 232 can be implemented (half of the shown distance). In such an embodiment, however, sensor 210 would only be able to detect movement from one limit of the backlash to the other limit, and, for example, movement of coupling 216 from a center position (as shown in FIG. 15) would not be detected.

[0127] In the described embodiment, digital encoder sensors 210 are used, in which rotational movement is detected using a number of divisions on a wheel that are rotated past fixed sensors, as is well known to those skilled in the art. Each division causes a “pulse,” and the pulses are counted to determine the amount (magnitude) of movement. Distance d can be made as large or larger than the sensing resolution of the encoder so that the magnitude and direction of the movement within gap 220 can be detected. Alternatively, the resolution of the sensor can be made great enough (i.e., the distance between divisions should be small enough, in a digital encoder) to detect movement within gap 220. For example, two or more pulses should be able to be detected within distance d to determine the direction of movement of object 44 and coupling 216 using a digital encoder or the like.

[0128] When coupling 216 is initially rotated from the position shown in FIG. 15 in a direction indicated by arrow 226 (counterclockwise in FIG. 14a) as the user moves object 44, the coupling freely rotates. Coupling 216 can no longer be rotated when the inner surface 228 of keyed portion 224 engages surface 230 of keyed portion 222. Thereafter, external force (such as from the user) in the same direction will cause either both coupling 216 and shaft 214 to rotate in the same direction, or the external force will be prevented if actuator 202 is locking shaft 214 in place with high resistive force to prevent any rotational movement of shaft 214.

[0129] If the user suddenly moves object 44 in the opposite rotational direction after surface 228 has engaged surface 230, coupling 216 can again be rotated freely within gap 220 until surface 232 of bore 218 engages surface 234 of shaft 214, at which point both shaft and coupling are rotated (or no rotation is allowed, as described above). It is the magnitude and direction of the movement between the engagement of the surfaces of keyed portions 222 and 224 which can be detected by sensor 210, since sensor 210 is rigidly coupled to coupling 216. Since sensor 210 can relay to the controlling computer the direction which coupling 216 (and thus object 44) is moving, the computer can deactivate or activate actuator 202 accordingly. Even if object 44 is held in place by actuator 202, as when moving into a virtual “wall”, the computer can detect the backlash movement of object 44 if the user changes the direction of the object and can release the brakes accordingly. It should be noted that computer 16 should preferably deactivate (release) the passive actuator before surface 232 engages surface 234 so that the user will not feel any resistance to movement in the opposite direction.

[0130]FIG. 16 is a schematic diagram of an alternate embodiment of transducer system 200 in which the desired play between actuator 202 and object 44 is provided by a flexible (i.e. compliant) coupling instead of the keyed shaft system with backlash shown in FIG. 13. A flexible coupling can take many possible forms, as is well known to those skilled in the art. The flexible coupling allows coupling shaft 208 to rotate independently of actuator shaft 204 for a small distance, then forces actuator shaft 204 to rotate in the same direction as coupling shaft 208, as described with reference to FIGS. 13-15. In FIG. 16, actuator 202, coupling shaft 208, sensor 210 and object 44 are similar the equivalent components as discussed above with reference to FIG. 12a. A flexible coupling 236 has two ends 219 and lengthwise portions 221 that provide torsion flex between the ends 219. Flexible coupling 236 thus allows an amount of torsion flex (play) about axis H between coupling shaft 208 and actuator shaft 215. When actuator shaft 215 is locked in place by actuator 202, coupling shaft 208 is rotated, and coupling 236 has been flexed to its limit in one rotational direction, shaft 208 will be prevented from rotating in the same direction and the user will be prevented from moving object 44 further in that direction. If object 44 and coupling shaft 208 were caused to suddenly rotate in the opposite direction, coupling 236 would flex freely in that direction and this movement would be detected by sensor 210, allowing the computer to change resistive force applied by actuator 202 accordingly. When coupling 236 reached maximum flexibility in the other direction, the mechanism would perform similarly and the user would feel forces (if any) from actuator 202. Compliance or flex can also be provided with spring members and the like.

[0131] Similar to the backlash system described in FIGS. 13-15, the amount of play provided by flexible coupling 236 between actuator 202 and object 44 is equal to or greater than the sensing resolution of sensor 210. A typical flexible coupling has an inherent amount of stiffness so that a force must be applied to overcome the stiffness. Preferably, flexible coupling 236 has a low stiffness and flexes with a small amount of force with respect to the maximum drag output by the passive actuator 202. Flexible coupling 236 also preferably has a small amount of flex to provide a small amount of desired play; as above, the desired play when using flexible coupling 236 should be the minimum amount of play that the sensor 210 can reliably detect.

[0132]FIG. 17 is a schematic diagram of an embodiment of a mechanical apparatus 240 using transducer system 200. Similar to apparatus 25 as described with reference to FIG. 2, apparatus 200 includes a gimbal mechanism 38 and a linear axis member 40. A user object 44 is preferably coupled to linear axis member 40. Gimbal mechanism 38 provides two revolute degrees of freedom as shown by arrows 242 and 244. Linear axis member 40 provides a third linear degree of freedom as shown by arrows 246. These components function as described with reference to FIG. 2. Coupled to each extension member 48 a and 48 b is a transducer system 238 (equivalent to transducer system 200) and 239 (equivalent to transducer system 200′), respectively. It should be noted that the two different embodiments of transducer system 200 and 200′ are shown on one mechanical apparatus 240 for illustrative purposes. Typically, only one embodiment of system 200 or 200′ is used for both ground members 48 a and 48 b.

[0133] Transducer system 238 is similar to the system shown in FIG. 12a wherein object 44 is positioned between coupling 206 and sensor 210. Transducer system 238 includes actuator 202 a, which is grounded and coupled to coupling 206 a (ground 56 is schematically shown coupled to ground member 46, similar to FIG. 2). Coupling 206 a is coupled to extension member 48 a which ultimately connects to object 44 and provides a revolute degree of freedom about axis A. Sensor 210 a is rigidly coupled to extension member 48 a at the first bend 237 in the extension member. Sensor 210 a is also grounded by either coupling it to ground member 46 or separately to ground 56. Sensor 210 a thus detects all rotational movement of extension member 48 a and object 44 about axis A. However, coupling 206 a provides a desired amount of play between actuator 202 a and extension member 48 a as described above. Alternatively, sensor 210 a can be rigidly coupled to extension member 48 a at other positions or bends in member 48 a, or even on central member 50 b, as long as the rotation of object 44 about axis A is detected.

[0134] Transducer system 239 is similar to the transducer system shown in FIG. 12b in which sensor 210 is positioned between coupling 206 and object 44. Actuator 202 b is grounded and is non-rigidly coupled (i.e., coupled with the desired play as described above) to coupling 206 b. Coupling 206 b is rigidly coupled, in turn, to sensor 210 b, which separately grounded and rigidly coupled to ground member 46 (leaving coupling 206 b ungrounded). Extension member 48 b is also rigidly coupled to coupling 206 b by a shaft extending through sensor 210 b (not shown). Sensor 210 b thus detects all rotational movement of extension member 48 b and object 44 about axis B. Coupling 206 b provides a desired amount of play between actuator 202 b and extension member 48 b for reasons described above.

[0135] Rotational resistance or impedance can thus be applied to either or both of extension members 48 a and 48 b and object 44 using actuators 202 a and 202 b. Couplings 206 a and 206 b allow computer 16 to sense the movement of object 44 about either axis A or B when actuators are locking the movement of object 44. A similar transducer system to system 238 or 239 can also be provided for linear axis member 40 to sense movement in and provide force feedback to the third degree of freedom along axis C. Such a system can be implemented similarly to the transducers shown in FIG. 6 and as described below.

[0136]FIG. 18 is a perspective view of a preferred embodiment of mechanical apparatus 240 shown in FIG. 17. Apparatus 240 is similar to the embodiment of apparatus 25′″ shown in FIG. 8 above, in which object 44 is implemented as a joystick 112 movable in two degrees of freedom about axes A and B. For illustrative purposes, apparatus 240 is shown with two embodiments of transducer system 200 and 200′. System 239 is shown similarly as in FIG. 17 and includes actuator 202 b, coupling 206 b, and sensor 210 b, with the appropriate shafts connecting these components not shown. Actuator 202 b is grounded by, for example, a support member 241. The coupling shaft 208 extending from sensor 210 b is preferably coupled to capstan pulley 76 of capstan drive mechanism 58. When object 44 is moved about axis A, extension member 48 b is also moved, which causes capstan member 59 (which is rigidly attached to member 48 b) to rotate. This movement causes pulley 76 to rotate and thus transmits the motion to the transducer system 239. As described above with reference to FIG. 5, the capstan mechanism allows movement of object 44 without substantial backlash. This allows the introduced, controlled backlash of coupling 206 to be the only backlash in the system. In addition, as described previously, the capstan drive mechanism provides a mechanical advantage for the movement of object 44. Sensor 210 b can thus detect rotation at a higher resolution and actuator 202 b can provide greater forces to object 44. This can be useful when, for example, a user can overpower the resistive forces output by actuator 202 b; capstan mechanism 58 allows greater forces to be output from an actuator that are more difficult for the user to overcome. A different type of gearing system can also be used to provide such mechanical advantage, such as a pulley system. Transducer system 239 or 238 can also be directly connected to ground member 46 and extension member 48 a or 48 b, as shown in FIG. 17. For example, transducer system 239 can be directly coupled to vertical support 62 and capstan member 59 on axis A. However, in such a configuration, the described benefits of the capstan drive mechanism would not be gained.

[0137] Transducer system 238 is shown coupled to the other extension member 48 a similarly as in FIG. 17. In this configuration, actuator 202 a and coupling 206 a are positioned on one side of vertical support member 62. Coupling shaft 208 preferably extends through vertical support member 62 and pulley 76 and is coupled to sensor 210 a, which is grounded. Transducer system 238 gains the advantages of the capstan drive mechanism as described above. Alternatively, sensor 210 b can be coupled to capstan member and vertical support 62 at axis B; however, the sensor would gain no mechanical advantage from the capstan drive mechanism 58 at this location. Actuator 202 a and sensor 210 b are preferably grounded by, for example, support members 243.

[0138] Transducer systems 238 and 239 can also be used with other apparatuses as shown in the embodiments of FIGS. 3 and 7. For example, a third linear degree of freedom and a fourth rotational degree of freedom can be added as shown in FIG. 3. Transducer systems 238 or 239 can be used to sense movement in and provide force feedback to those third and fourth degrees of freedom. Similarly, transducer system 238 or 239 can be applied to the fifth and sixth degrees of freedom as shown and described with reference to FIG. 7.

[0139]FIG. 19 is a perspective view of alternate interface apparatus 250 suitable for use with transducer system 200. Mechanism 250 includes a slotted yoke configuration for use with joystick controllers that is well-known to those skilled in the art. Apparatus 250 includes slotted yoke 252 a, slotted yoke 252 b, sensors 254 a and 254 b, bearings 255 a, and 255 b, actuators 256 a and 256 b, couplings 258 a and 258 b, and joystick 44. Slotted yoke 252 a is rigidly coupled to shaft 259 a that extends through and is rigidly coupled to sensor 254 a at one end of the yoke. Slotted yoke 252 a is similarly coupled to shaft 259 c and bearing 255 a at the other end of the yoke. Slotted yoke 252 a is rotatable about axis L and this movement is detected by sensor 254 a. Coupling 254 a is rigidly coupled to shaft 259 a and is coupled to actuator 256 such that a desired amount of play is allowed between actuator 265 and shaft 259 a. This arrangement permits the play between object 44 and the actuator as described in the above embodiments. Actuator 256 a is preferably a passive actuator such as magnetic particle brakes. In alternate embodiments, actuator 256 a and coupling 258 a can be instead coupled to shaft 259 c after bearing 255 a. In yet other embodiments, bearing 255 a and be implemented as another sensor like sensor 254 a.

[0140] Similarly, slotted yoke 252 b is rigidly coupled to shaft 259 b and sensor 254 b at one end and shaft 259 d and bearing 255 b at the other end. Yoke 252 b can rotated about axis M and this movement can be detected by sensor 254 b. A coupling 258 b is rigidly coupled to shaft 259 b and an actuator 256 b is coupled to coupling 258 b such that a desired amount of play is allowed between shaft 259 b and actuator 256 b, similar to actuator 256 a described above.

[0141] Object 44 is a joystick 112 that is pivotally attached to ground surface 260 at one end 262 so that the other end 264 typically can move in four 90-degree directions above surface 260 (and additional directions in other embodiments). Joystick 112 extends through slots 266 and 268 in yokes 252 a and 252 b, respectively. Thus, as joystick 112 is moved in any direction, yokes 252 a and 252 b follow the joystick and rotate about axes L and M. Sensors 254 a-d detect this rotation and can thus track the motion of joystick 112. The addition of actuators 256 a and 256 b allows the user to experience force feedback when handling joystick 44. The couplings 258 a and 258 b provide an amount of play, as described above, to allow a controlling system to detect a change in direction of joystick 112, even if joystick 112 is held in place by actuators 256 a and 256 b. Note that the slotted yoke configuration typically introduces some inherent play (such as compliance or backlash) to the mechanical system. Couplings 259 a and 259 b can be added to provide an additional amount of play, if desired. Similarly, other interface apparatuses that typically provide an amount of inherent play can be used such that the inherent play is measured by sensor 210 and no coupling 206 is required. Also, other types of objects 44 can be used in place of joystick 112, or additional objects can be coupled to joystick 112.

[0142] In alternate embodiments, actuators and couplings can be coupled to shafts 259 c and 259 d to provide additional force to joystick 112. Actuator 256 a and an actuator coupled to shaft 259 c can be controlled simultaneously by a computer or other electrical system to apply or release force from bail 252 a. Similarly, actuator 256 b and an actuator coupled to shaft 259 d can be controlled simultaneously.

[0143]FIG. 20a is a block diagram 270 of an electronic interface suitable for use with the transducer system 200. The electronic components in diagram 270 are preferably used with passive actuators and optical encoder sensors. The interface of diagram 270, however, can also be used with other embodiments of interface apparatus 25 as described above.

[0144] Host computer 16 can be computer system 16 as described above with reference to FIGS. 1 and 9 and is preferably implements a simulation or similar virtual environment which a user is experiencing and moving object 44 in response to, as is well known to those skilled in the art. Host computer 16 includes interface electronics 272. In the described embodiment, interface electronics include a serial port, such as an RS-232 interface, which is a standard interface included on most commercially available computers. This interface is different than the interface card and electronics shown with respect to FIG. 9 above, which allows faster control signal transmission and is thus more suitable for controlling active actuators than the presently described interface electronics.

[0145] Microprocessor 274 can be used to control input and output signals that are provided to and from interface 272. For example, microprocessor can be provided with instructions to wait for commands or requests from computer host 16, decode the command or request, and handle input and output signals according to the command or request. If computer 16 sends a command to control actuators, microprocessor 274 can decode the command and output signals to the actuator representing the force to be applied by the actuator, and can send an acknowledgment to computer 16 that such output was sent. If computer 16 sends a request for sensory input, microprocessor 274 can read position data from the sensors and send this data to the computer 16. Suitable microprocessors for use as microprocessor 274 include the MC68HC711E9 by Motorola and the PIC16C74 by Microchip. The operation of microprocessor 274 in other embodiments is described below.

[0146] Digital-to-analog converter (DAC) 276 is electrically coupled to microprocessor 274 and receives digital signals representing a force value from the microprocessor. DAC 276 converts the digital signal to analog signal as is well known to those skilled in the art. A suitable DAC is the MAX530ACNG manufactured by Maxim. Power amplifier 278 receives the analog signal from DAC 276 and converts the signal into an appropriate brake control signal for actuator 202. For example, an LM324 and TIP31 can be used as power amplifier 278. Actuator 202, which is preferably a magnetic particle brake by Force Limited, Inc., receives the brake signal and provides appropriate resistive forces to impede the motion of object 44 caused by the user. Preferably, a separate DAC and power amplifier is used for each actuator 202 implemented in the interface apparatus so the computer 16 can control each actuator separately for each provided degree of motion.

[0147] The sensors are used to produce a locative signal or “sensor data” which is responsive to and corresponds with the position of the user object at any point in time during its normal operation. Sensor 210 (or 128) is preferably a digital optical encoder which operates as described above; for example, a suitable encoder is the “Softpot” from U.S. Digital of Vacouver, Wash. The sensor detects the position of object 44 and provides a digital position signal to microprocessor 274. Optionally, decoding electronics 280 can be provided between sensors 210 or 128 and microprocessor 274, which convert the sensor signal into an input signal suitable to be interpreted by computer 16, as shown in FIG. 20b.

[0148] Embodiment 270 is a single-chip embodiment, where the sensors 210 or 128, along with any peripherals 212 such as buttons, etc., can send their signals directly to microprocessor 274 or similar floating-point processor via transmission line 283 or another form of transmission, e.g., radio signals. The microprocessor 274 is controlled by software preferably stored in a local memory device 282 such as a digital ROM (Read-Only Memory) coupled to microprocessor 274.

[0149]FIG. 20b shows an alternative, multi-chip embodiment 286 which can be used to lessen the demands on microprocessor 274. The inputs of the sensors 210 or 128 can be sent indirectly to the microprocessor by way of dedicated angle-determining chips 280 and/or other decoding electronics, which pre-process the angle sensors' signals before sending them via bus 290 to the microprocessor 274 which can combine these signals with those from peripherals 289, such as a button, switch, foot pedal, etc. (the configuration of FIG. 20a may also have peripherals 289 coupled to microprocessor 274). A data bus, such as an 8-bit data bus, plus chip-enable lines allow any of the angle determining chips to communicate with the microprocessor. Moreover, reporting the status of peripherals includes reading the appropriate switch or button and placing its status in the output sequence array. Some examples of specific electronic hardware usable for sensor pre-processing include quadrature counters, which are common dedicated chips that continually read the output of an optical incremental encoder and determine an angle therefrom, Gray decoders, filters, and ROM look-up tables. For example, quadrature decoder LS7166 is suitable to decode quadrature signals from sensor 210 or 128. The position value signals are interpreted by computer 16 which updates an implemented virtual reality environment and controls actuator 202 as appropriate in response to the position value signals. Other interface mechanisms other than decoding electronics 288 can also be used to provide an appropriate signal to microprocessor 274. In alternate embodiments, an analog sensor 210 or 128 can be used to provide an analog signal to an analog-to-digital converter (ADC), which can provide a digital position signal to computer 16. The resolution of the detected motion of object 44 would then be limited by the resolution of the ADC. However, noise can sometimes mask small movements of object 44 from an analog sensor 210, which can potentially mask the play that is important to the present embodiment of the invention.

[0150] The single-chip configuration of FIG. 20a is most applicable where the sensors 210 are absolute sensors, which have output signals directly indicating angles or position without any further processing, thereby requiring less computation for the microprocessor 274 and thus little if any pre-processing. The multi-chip configuration of FIG. 20b is most applicable if the sensors 210 are relative sensors, which indicate only the change in an angle or position and which require further processing for complete determination of the angle or position.

[0151] In either configuration, if the microprocessor 274 is fast enough, it will compute the position and/or orientation (or motion, if desired) of the user object 44 on board the interface device(or locally coupled to the interface device) and send this final data through any standard communications interface such as an RS-232 serial interface 272 on to the host computer system 16 and to computer display apparatus 20 through transmission line 285 or another form of transmission. If the microprocessor 274 is not fast enough, then the angles will be sent to the host computer 16 which will perform these calculations on its own.

[0152] In addition to the single-chip and multi-chip configurations, a variation may consist of a single microprocessor which reads the peripherals, obtains the angles, possibly computes coordinates and orientation of the user object 44, and supervises communication with the host computer 16. Another variation may consist of dedicated subcircuits and specialized or off-the-shelf chips which read the peripherals, monitor the sensors 210, determine the joint angles or positions, and handle communications with the host computer 16, all without software or a microprocessor 274. The term “joint” as used herein is intended to mean the connection mechanism between individual linkage components. In fact, two separate moveable members can be joined; such together forming a joint.

[0153] Software is preferably only included in the two microprocessor-based configurations shown in FIGS. 20a and 20 b. The more dedicated hardware a given configuration includes, the less software it requires. One implementation of software includes a main loop (FIG. 21) and an output interrupt (FIGS. 22a and 22 b).

[0154] A clicker button or the like (not shown) can be included in the device to input signals to the microprocessor 274 or host computer 16. The button can be connected to a switch which, when in the on state, sends a signal to the computer giving it a command. The interface apparatus may also include a remote clicker unit. Two ways for implementing the remote clicker unit include an alternate hand-clicker or a foot pedal. Digital buttons which are connected to switches on remote attached peripherals such as a hand-held clicker unit or foot pedal can generate additional digital input to microprocessor 274 and/or host computer 16.

[0155] Referring to FIG. 21, the main command loop 300 responds to the host computer 16 and runs repeatedly in an endless cycle on microprocessor 274. With each cycle, incoming host commands from the host computer are monitored 302 and decoded 304, and the corresponding command routines for reporting angles or positions are then executed 306. Two possible command routines are shown in FIGS. 22a and 22 b. When a command routine terminates, the main command loop resumes at 308 to initiate output communication. Available host commands may instruct the microprocessor to perform, for example, the following tasks: reporting the value of any single angle from any sensor to the host computer, reporting the angles of all angles at one time from all sensors to the host computer, reporting the values of all angles repeatedly to the host computer until a command is given to cease the aforementioned repeated reporting, reporting the status of peripheral buttons or other input devices, and setting communications parameters. If the sensor data requires preprocessing, the commands can also instruct resetting the angle value of any single angle or otherwise modifying preprocessing parameters in other applicable ways. Resetting pre-processed angle values or preprocessing parameters does not require output data from the sensors. The microprocessor 274 simply sends appropriate control signals to the preprocessing hardware 288. If the microprocessor is fast enough to compute stylus coordinates and orientation, the host commands can also instruct the microprocessor to perform, for example, the following tasks: reporting the user object coordinates once, reporting the user object coordinates repeatedly until a host command is given to cease reporting, ceasing aforementioned repeated reporting, reporting the user object coordinates and orientation once, reporting the user object coordinates and orientation repeatedly until a command is given to cease, and ceasing aforementioned repeated reporting. The host commands also preferably include force host commands, for example: reporting the forces felt by any single joint or degree of freedom, setting the force or resistance on any single joint or degree of freedom, and locking or unlocking ajoint or degree of freedom.

[0156] Any report by the routines of FIGS. 22a and 22 b of a single angle value requires determining 316 the given joint angle. For the single-chip configuration shown in FIG. 20a, this subroutine directly reads 314 the appropriate angle sensor from among sensors 210. For the multi-chip configuration shown in FIG. 20b, this routine reads 322 the outputs of pre-processing hardware 288 which have already determined the joint angles from the outputs of the sensors 210. Any report of multiple angles is accomplished by repeatedly executing the routine for reporting a single angle. The routine is executed once per angle, and the values of all angles are then included in an output sequence array. If the optional parts 320 or 326 of the routines are included, then these routines become the coordinate reporting routines. Many other command routines exist and are simpler yet in their high-level structure.

[0157] After determining the given joint angle, the microprocessor 274 creates an output sequence 318 or 324 by assembling an output array in a designated area of processor memory which will be output by the microprocessor's communications system at a given regular communications rate at 308 of FIG. 21. The sequence will contain enough information for the host computer 16 to deduce which command is being responded to, as well as the actual angle value that was requested. Returning to FIG. 21, after step 302, a query 310 in the main command loop asks whether the previous command requested repeated reports of sensor data. If so, the main command loop is initiated accordingly. The communications output process (not shown) may be as simple as storing the output data in a designated output buffer, or it may involve a standard set of communications interrupts that are an additional part of the software. Setting communications parameters does not require output data from the device. The microprocessor 274 simply resets some of its own internal registers or sends control signals to its communications sub-unit.

[0158] To report the user object coordinates, a portion of the angle values are read and knowledge of link lengths and device kinematics are incorporated to compute user object coordinates. These coordinates are then assembled in the output sequence array.

[0159] To report the user object orientation (if applicable), some of the angle values are read and knowledge of link lengths and device kinematics are incorporated to compute user object orientation. Orientation can be computed for embodiments including more than three degrees of freedom. For example, the orientation can consist of three angles (not necessarily identical to any joint angles) which are included in the output sequence array. In some embodiments, forces on the user object from the user can be sensed and reported to the host computer. To sense forces on a joint or in a degree of freedom, a force sensor mounted on the joint can be used. The resulting sensed force value can then be placed in the output sequence array, for example.

[0160] Also contemplated in the present invention is computer software and hardware which will provide feedback information from the computer to the user object. Setting the force or resistance in degree of freedom and locking or unlocking a joint are accomplished by using interaction of the microprocessor 274 with force-reflecting hardware such as actuators 202. To set force or resistance in a degree of freedom or lock/unlock a joint, actuator control signals are used to command actuators. This type of implementation is known in robotics and thus is easily incorporated into a system including the present invention. When a surface is generated on the computer screen, the computer will send feedback signals to the mechanical linkage which has force generators or actuators 202 for generating force, for example, in response to the cursor position on the surface depicted on the computer screen. Force is applied for example, by increasing tension in the joints or degrees of freedom in proportion to the force being applied by the user and in conjunction with the image displayed on the screen.

[0161] In other embodiments, different mechanisms can be employed for providing resistance to the manual manipulation of the user object by the user. Return or tension springs can be provided on desired joints or in desired degrees of freedom of the mechanical apparatus 25. In an alternative embodiment, counter-weights can be provided on joints or in degrees of freedom of the mechanical apparatus 25. Also, a combination of a return or tension spring, a counter-weight, and a compression spring can be provided.

[0162]FIG. 23 is a flow diagram illustrating the control process 400 of actuator 202 during an example of simulated motion of object 44 along one degree of freedom through a fluid or similar material. Process 400 can be implemented by computer 16 or by microprocessor 274 in conjunction with computer 16. The process starts at 410, and, in step 412, a damping constant is initialized. This constant indicates the degree of resistance that object 44 experiences when moving through a simulated material, where a greater number indicates greater resistance. For example, water would have a lower damping constant than oil or syrup.

[0163] In step 414, the current position of object 44 along the examined degree of freedom is stored in a variable X0. In step 416, the current position of object 44 along the examined degree of freedom is stored in a variable X1. When process 400 is initially implemented, X0 and X1 are set to the same value. In step 418, a variable ΔX is set to the difference between X1 and X0 (which is zero the first time implementing the process). From the sign (negative or positive) of ΔX, the direction of the movement of object 44 can also be determined. In next step 420, a variable FORCE is set equal to the damping constant multiplied by ΔX. A signal representative of the value of FORCE is then sent to the brake (or other passive actuator) in step 422 to set the brake impedance at the desired level. In step 424, variable X0 is set equal to X1, and the process then returns to step 316 to read and store another position of object 44 in variable X1. Process 400 thus measures the manual velocity of object 44 as controlled by the user and produces a brake impedance (FORCE) proportional to the user's motion to simulate movement through a fluid. Movement in other mediums, such as on a bumpy surface, on an inclined plane, etc., can be simulated in a similar fashion using different methods of calculating FORCE.

[0164]FIG. 24 is a flow diagram 428 illustrating a preferred method of modeling a “wall” or other hard surface or obstruction in a virtual environment when using a mechanical interface such as interface 240 or interface 250 with transducer system 200. It is assumed for this method that an object 44 is being grasped and moved by a user in a virtual environment. A computer system 16 is preferably detecting the position of the object and providing force feedback to the object when appropriate.

[0165] The method starts at 430, and, in a step 432, the position of an object is sensed by the computer 16 and/or microprocessor 274. Sensors 210 provide the rotary and/or linear position of object 44 in the number of degrees of freedom being sensed. The computer 16 updates a virtual reality environment in response to the user's movements of object 44. For example, if the user moves a steering wheel object 44, the computer 16 can move the point of view of the user as if looking out a vehicle and turning the vehicle. It should be noted that the computer 16/microprocessor 274 can be providing force feedback to the user that is not related to the virtual wall in this step as well. For example, the computer can cause a joystick to require greater force to be moved when simulating a vehicle moving in mud, over a bumpy surface, etc., as described above with reference to FIG. 23.

[0166] In step 434, it is determined if object 44 (or a virtual, computer-generated object controlled by object 44) has been moved into a virtual wall or a similar obstruction that can prevent object 44 from moving in one or more directions. If the object has not been moved into such an obstruction, step 272 is repeated and any other appropriate force feedback according to the object's movement can be applied. If the object has been moved into such an obstruction, then step 436 is implemented, in which the passive actuator such as a brake provides maximum impedance to the motion of object 44 along the obstructed degree(s) of freedom. This feels to the user as if the object 44 has hit an obstruction and can no longer be moved in the direction of the “wall” or obstacle.

[0167] In next step 438, the computer 16 checks for any movement in direction opposite to the wall. If no movement in this direction is sensed by sensors 210, then continued maximum resistive force is applied to object 44 in step 436; the user is thus still forcing object 44 towards the wall. If the computer/microprocessor detects movement away from the wall in step 438, due to the play caused by coupling 206, then step 440 is implemented, in which the computer/microprocessor releases the brakes before the limit to the play is reached in the new direction (i.e., within the allowed compliance or backlash). The user can thus freely move object 44 away from the wall without feeling like it is stuck to the wall. The process then returns to step 432, in which the computer/microprocessor senses the position of object 44.

[0168] Other virtual environments can be provided on the host computer 16 and force sensations can be generated on a user object in accordance with different objects, events, or interactions within the virtual environment. For example, other types of virtual environments and associated forces are described in co-pending patent application Ser. Nos. 08/566,282, 08/571,606, 08/664,086, 08/691,852, 08/756,745, and 08/47,841, all assigned to the same assignee as the present invention, and all of which are incorporated by reference herein.

[0169] While this invention has been described in terms of several preferred embodiments, it is contemplated that alterations, modifications and permutations thereof will become apparent to those skilled in the art upon a reading of the specification and study of the drawings. For example, the linked members of apparatus 25 can take a number of actual physical sizes and forms while maintaining the disclosed linkage structure. In addition, other gimbal mechanisms can also be provided with a linear axis member 40 to provide three degrees of freedom. Likewise, other types of gimbal mechanisms or different mechanisms providing multiple degrees of freedom can be used with the capstan drive mechanisms disclosed herein to reduce inertia, friction, and backlash in a system. A variety of devices can also be used to sense the position of an object in the provided degrees of freedom and to drive the object along those degrees of freedom. In addition, the sensor and actuator used in the transducer system having desired play can take a variety of forms. Similarly, other types of couplings can be used to provide the desired play between the object and actuator. Furthermore, certain terminology has been used for the purposes of descriptive clarity, and not to limit the present invention. It is therefore intended that the following appended claims include all such alterations, modifications and permutations as fall within the true spirit and scope of the present invention. 

What is claimed is:
 1. An input/output device used in conjunction with a host computer for monitoring user manipulations and for enabling the simulation of feel sensations in response to said user manipulations, said feel sensations being generated in accordance with software running on said host computer that provides images on a computer display device, said input/output device comprising: a user manipulatable object physically contacted by a user and movable in at least two degrees of freedom by said user; a gimbal mechanism coupled to said user object and providing at least two degrees of freedom to said user object with respect to a local ground; a local microprocessor separate from said host computer system for enabling communication with said host computer, wherein said local microprocessor receives commands from said host computer, decodes said commands from said host computer, controls force generators in accordance with one or more of said commands, receives sensor signals, and reports data to said host computer in response to one or more of said commands, said local microprocessor functioning simultaneously with said software on said host computer; a communication interface coupled between said host computer and said local microprocessor for transmitting signals from said host computer to said local microprocessor and from said local microprocessor to said host computer; a plurality of force generators for generating feel sensations by providing a force on said user object in at least two degrees of freedom with respect to said local ground, said force generators applying forces to said user object is response to said local microprocessor; at least one sensor for detecting the motion of said user object in said degrees of freedom with respect to said local ground, said sensor reporting said sensor signals to said local microprocessor representative of motion of said user object; and memory coupled to and local to said local microprocessor for storing program instructions, said program instructions including routines for enabling communication between said local microprocessor and said host computer, for decoding said host commands, for reporting data to said host computer, and for generating said feel sensations utilizing said force generators, wherein said feel sensations are generated in accordance with said software running on said host computer and in accordance with images displayed by said host computer on said computer display device.
 2. An input/output device as recited in claim 1 wherein said force generators include two actuators coupled to local ground, said actuators generating said feel sensations in response to actuator signals from said local microprocessor.
 3. An input/output device as recited in claim 2 wherein said feel sensation is a damping sensation simulating a feel of motion through a fluid.
 4. An input/output device as recited in claim 3 wherein a damping constant is initialized by said local microprocessor indicating the degree of resistance experienced.
 5. An input/output device as recited in claim 3 wherein a current position of said user manipulatable object is stored by said local microprocessor.
 6. An input/output device as recited in claim 5 wherein a difference between a current position value and a previous position value of said user manipulatable object is determined.
 7. An input/output device as recited in claim 6 wherein a sign of said difference is used as an indication of a direction of motion of said user manipulatable object in one or more of said degrees of freedom.
 8. An input/output device as recited in claim 5 wherein said difference between a current position value and a previous position value of said user manipulatable object is computed by said local microprocessor.
 9. An input/output device as recited in claim 8 wherein a sign of said difference is used by said local microprocessor as an indication of the direction of motion of said user manipulatable object.
 10. An input/output device as recited in claim 6 wherein a variable representing force output is determined as a function of said damping constant and said difference.
 11. An input/output device as recited in claim 3 wherein an actuator signal representative of said damping is sent from said local microprocessor to at least one of said actuators.
 12. An input/output device as recited in claim 10 wherein a digital representation of said variable is sent by said local microprocessor to a digital to analog converter (DAC), said DAC converting said digital representation to an analog signal and sending said analog signal to at least one of said actuators.
 13. An input/output device as recited in claim 4 wherein the feel of moving through multiple fluid mediums is provided to said user.
 14. An input/output device as recited in claim 10 wherein said user object is a joystick.
 15. An input/output device as recited in claim 10 wherein said user object is a pool cue.
 16. An input/output device as recited in claim 10 wherein said program instructions in said memory include a routine that, when executed, sets communication parameters for communication between said microprocessor and said host computer.
 17. An input/output device as recited in claim 2 wherein said feel sensation is a wall sensation simulating the feel of impacting a surface or obstruction.
 18. An input/output device as recited in claim 17 wherein said wall sensation is generated at least in part by said local microprocessor which tracks the position of said user object by reading said sensors.
 19. An input/output device as recited in claim 17 wherein said host computer updates a display of said simulation in response to user manipulation of said user object and determines that a simulated obstruction has been encountered and that such an obstruction should restrict motion of said user object in one or more directions.
 20. An input/output device as recited in claim 19 wherein said actuator generates a force to create a physical representation of said restriction of motion, thereby providing the user with a feel of hitting said simulated obstruction.
 21. An input/output device as recited in claim 20 wherein said local microprocessor detects motion of said user manipulatable object away from said simulated obstruction and deactivates said actuators, thereby simulating the feel of moving out of contact with said obstruction.
 22. An input/output device as recited in claim 19 wherein said simulation on said host computer includes a cursor, where a location of said cursor on a display is updated by said host computer in response to user manipulation of said user object, said wall sensation generated in response to interaction between said cursor and said simulated obstruction.
 23. An input/output device as recited in claim 22 wherein said local microprocessor detects motion of said user manipulatable object away from said simulated obstruction and deactivates said actuators, thereby simulating the feel of the cursor freely moving out of contact with said displayed obstruction.
 24. An input/output device as recited in claim 19 wherein said local microprocessor determines that a simulated obstruction has been encountered as a result of motion of said user object and sends a signal to at least one of said actuators, causing said at least one actuator to generate a force that simulates the feel of hitting said obstruction.
 25. An input/output device as recited in claim 2 wherein said communication interface is a serial communication bus.
 26. An input/output device as recited in claim 25 wherein said communication interface is an RS232 interface.
 27. An input/output device as recited in claim 25 wherein said communication interface is a wireless communication interface.
 28. An input/output device as recited in claim 19 wherein said actuators are passive actuators.
 29. An input/output device as recited in claim 28 wherein said passive actuators are brakes.
 30. An input/output device as recited in claim 19 further including a play mechanism between said actuator and said user object.
 31. An input/output device as recited in claim 30 wherein said play mechanism is a flexure.
 32. An input/output device as recited in claim 19 wherein said user object is a stylus held between the fingers of a user similar to a writing implement.
 33. An interface device used in conjunction with a host computer for monitoring user manipulations and for enabling the simulation of feel sensations in response to said user manipulations, said feel sensations generated in accordance with application software running on said host computer and in accordance with images output on a computer display device by said host computer, said interface device comprising: a user object being physically contacted by a user and movable in at least two degrees of freedom by said user; a gimbal mechanism coupled to said user object and providing at least two degrees of freedom to said user object with respect to a local ground; a local microprocessor separate from said host computer system for enabling communication with said host computer, for receiving commands from said host computer, for decoding said commands from said host computer, for controlling said feel sensations in accordance with one or more of said commands, for reading sensor signals, and for reporting data back to said host computer in response to one or more of said commands, said local microprocessor functioning simultaneously with said software on said host computer; a communication interface for transmitting signals from said host computer to said local microprocessor and from said local microprocessor to said host computer; a plurality of actuators coupled to said gimbal mechanism for generating at least one of a plurality of feel sensations by providing a force on said user object in two degrees of freedom with respect to said local ground, wherein said actuators apply forces to said user object in response to said local microprocessor; a sensor coupled to said local ground for detecting the motion of said user object along said degrees of freedom with respect to said local ground, wherein said sensors report said sensor signals to said local microprocessor representative of motion of said user object; and memory local to said local microprocessor for storing program instructions, said program instructions including routines for setting communication parameters to enable communication between said local microprocessor and said host, for decoding said host commands, for reporting data to said host, and for generating said feel sensations, wherein said feel sensations are generated in accordance with said software running on said host computer and in accordance with images displayed by said host computer on said computer display device.
 34. An interface device as recited in claim 33 wherein said plurality of actuators includes two grounded actuators coupled to said local ground, wherein said local microprocessor sends actuator signals to said actuators in response to one or more of said commands to control said feel sensations, and wherein one of said feel sensations includes a damping sensation simulating the feel of motion through a fluid or similar medium.
 35. An interface device as recited in claim 34 wherein a damping constant is initialized by said local microprocessor, said damping constant indicating the degree of resistance experienced by said user through said user manipulatable object.
 36. An interface device as recited in claim 34 wherein a current position of said user manipulatable object is stored by said local microprocessor.
 37. An interface device as recited in claim 36 wherein a difference between a current position value and a previous position value of said user manipulatable object is determined.
 38. An interface device as recited in claim 37 wherein a sign of said difference is used as an indication of the direction of motion of said user manipulatable object.
 39. An interface device as recited in claim 37 wherein a variable representing force output is computed as a function of said damping constant and said difference.
 40. An interface device as recited in claim 35 wherein a force signal representative of said damping is sent from said local microprocessor to said actuator.
 41. An interface device as recited in claim 39 wherein a digital representation of said variable is sent by said local microprocessor to a Digital to Analog Converter (DAC) wherein it is converted to an analog signal sent to said actuator.
 42. An interface device as recited in claim 36 wherein one of said plurality of generated feel sensations is the feel of moving through multiple mediums.
 43. An interface device as recited in claim 39 wherein said user object is a joystick.
 44. An interface device as recited in claim 39 wherein said user object is a pool cue.
 45. An interface device as recited in claim 38 wherein said gimbal mechanism is a 5 bar closed loop linkage.
 46. An interface device as recited in claim 38 wherein said gimbal mechanism is a slotted bail.
 47. An interface device as recited in claim 45 further including a transmission mechanism connecting said actuator to said gimbal for providing mechanical advantage.
 48. An interface device as recited in claim 47 wherein said transmission mechanism is a capstan cable drive system including a flexible member.
 49. An interface device as recited in claim 43 wherein said joystick user object can be manipulated in a third, rotary degree of freedom.
 50. An interface device as recited in claim 37 wherein all of said sensors and all of said actuators are coupled to said local ground.
 51. An interface device used in conjunction with a host computer for monitoring user manipulations and for enabling the simulation of feel sensations in response to said user manipulations, said feel sensations generated in accordance with application software running on said host computer, said interface device comprising: a user object being physically contacted by a user and movable in at least two degrees of freedom by said user; a gimbal mechanism coupled to said user object and providing at least two degrees of freedom to said user object with respect to a local ground; at least one local microprocessor separate from said host computer system and coupled to said host computer system by a communication interface, said local microprocessor contributing to an enablement of communication with said host computer, receiving commands from said host computer, decoding said commands from said host computer, controlling said feel sensations in accordance with one or more of said commands, reading sensor signals, and reporting data back to said host in response to one or more of said commands, said local microprocessor functioning simultaneously with said software on said host computer; a plurality of actuators for generating at least one of a plurality of said feel sensations by providing a force on said user object in two degrees of freedom with respect to said local ground, wherein said actuators apply forces to said user object in response to said actuator signals from said local microprocessor; a sensor coupled to said local ground for detecting the motion of said user object along said degrees of freedom with respect to said local ground, wherein said sensors report said sensor signals to said local microprocessor representative of motion of said user object; and memory local to said local microprocessor for storing program instructions, said program instructions including routines for enabling communication between said local microprocessor and said host and for generating said feel sensations, wherein said feel sensations are generated in accordance with said software running on said host computer and in accordance with images displayed by said host computer on a computer display device.
 52. An interface device as recited in claim 51 wherein said actuators are coupled to said local ground, and wherein said program instructions include routines for decoding said host commands and for reporting data to said host, and wherein one of said plurality of generated feel sensations is a wall sensation simulating the feel of impacting a surface or obstruction.
 53. An interface device as recited in claim 52 wherein said wall sensation is generated, at least in part, by said local microprocessor which tracks the position of said user object by reading said sensor signals from said sensor.
 54. An interface device as recited in claim 53 wherein said host computer updates a display of said simulation in response to user manipulation of said user object and determines that a simulated obstruction has been encountered that restricts motion of said user object in at least one direction.
 55. An interface device as recited in claim 54 wherein said actuator generates a force to create a physical representation of said restriction of motion, thereby providing the user with a feel of hitting said simulated obstruction.
 56. An interface device as recited in claim 55 wherein said local microprocessor detects motion of said user manipulatable object away from said simulated obstruction and deactivates said actuators, thereby simulating the feel of the cursor disengaging from said obstruction.
 57. An interface device as recited in claim 54 wherein said simulation on said host computer includes a cursor, where a location of said cursor is updated by said host in response to user manipulation of said user object, said wall sensation generated in response to interaction between said cursor and said simulated obstruction.
 58. An interface device as recited in claim 54 wherein said local microprocessor determines that a simulated obstruction has been encountered as a result of motion of said user object and sends a signal to at least one of said actuators, causing said at least one actuator to generate a force that simulates the feel of hitting said obstruction. 